Solrock

Levitate
The wielder is immune to Ground-type moves.
Type Tier
Rock / Psychic NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 145 177 -
Atk
95
103 115 147 161
Def
85
94 105 137 150
SpA
55
67 75 107 117
SpD
65
76 85 117 128
Spe
70
81 90 122 134
  • Neverused

Overview

Solrock, an exceptionally odd-looking Pokemon sporting an unusual typing, has rather unattractive base stats; its best stat is its base 95 Attack stat, which even in NU is mediocre without a boost. It's cursed with bad Speed, and doesn't have the defenses to compensate for it, making it only usable under Trick Room. It can also Baton Pass Rock Polish boosts, although it faces direct competition from Ninjask in this role. All in all, Solrock is not a great Pokemon by any means, but it has a small niche in NU to make it stand out.

Name Item Nature

Trick Room

Leftovers / Focus Sash Brave
Moveset IVs
~ Trick Room
~ Stealth Rock / Explosion
~ Stone Edge / Zen Headbutt
~ Earthquake / Zen Headbutt
0 Spe
EVs
252 HP / 252 Atk / 4 Def

The main goal of this set is for Solrock to set up Trick Room and possibly Stealth Rock, and then switch out. However, Solrock can accomplish more if you so desire. Stone Edge and Earthquake provide amazing neutral coverage, and allow Solrock to take advantage of the Trick Room that is set up. However, Zen Headbutt is a fine option that gains a STAB boost and hits the multitude of Fighting- and Poison-types in NU, such as Sawk, Gurdurr, and Vileplume, a lot harder. Explosion is another fine option to hit an opponent hard, and lets you bring in a teammate for free to take advantage of Trick Room. It should be used over Stealth Rock if you don't intend to lead with Solrock or you have another Stealth Rock user.

Team Options & Additional Comments >>>
Name Item Nature

Rock Polish + Baton Pass

Leftovers Impish
Moveset EVs
~ Rock Polish
~ Baton Pass
~ Stone Edge / Rock Slide
~ Earthquake
252 HP / 28 Def / 228 Spe

At first glance, it might seem that Solrock has nothing over other users of Rock Polish such as Camerupt, but all that changes with Solrock's access to Baton Pass. Although it faces direct competition from Ninjask as a passer of Speed boosts, Solrock sports better bulk and far superior coverage. This specific set boasts the ability to lure out and escape from its counters, avoiding Pursuit from the like of Skuntank. Stone Edge provides Solrock with a way of using the boost itself, and is a powerful STAB move, although Rock Slide provides more accuracy at the cost of significant power. Earthquake rounds out the set, providing crucial coverage to beat foes such as Skuntank, Muk, and Probopass.

Team Options & Additional Comments >>>

Other Options

Solrock has a wide array of support options that it can make use of. It can set up dual screens, but is outclassed in this by Serperior, which has an arguably better typing, higher Speed, and greater bulk. Explosion is not as powerful as it was back in DPP, but it is still usable. Will-O-Wisp can be an option to cripple physical attackers and instead invest in Special Defense, but it's generally not worth giving up a moveslot for. Solrock can also use Baton Pass to pass both Calm Mind and Cosmic Power boosts, but at that point you should be using Lunatone instead, as it can make better use of the boosts before they get to the intended receiver. Gravity is a niche move that gives Stone Edge perfect accuracy, but it replaces Solrock's Ground immunity with a weakness, and it is generally gimmicky. A Choice Band set could see some use, but Solrock is neither fast enough nor strong enough to pull it off feasibly.

Checks and Counters

Solrock has plenty of counters, as it is not particularly threatening. Alomomola sponges all of Solrock's attacks, and brings it to its death with Waterfall. Exeggutor is able to come in on a Trick Room, outspeed, and KO with its STAB Grass-type moves. Speedy Pokemon that utilize U-turn, such as Swellow and Braviary, are a thorn in Solrock's side, as Solrock is weak to Bug, and faster users of U-turn can't be hit. Skuntank outspeeds Solrock as well, and can use Taunt to disrupt its setup, use Sucker Punch as it tries to attack with Earthquake, or use Pursuit as it tries to flee, hitting it for massive damage. Misdreavus is also a good answer to Solrock: aside from boasting Taunt, it can use Will-O-Wisp to limit Solrock's offensive potential, or hit it hard with STAB Shadow Ball.

Baton Pass sets are slightly harder to counter, as Solrock becomes ridiculously fast after a Rock Polish. However, Choice Scarf Braviary still outspeeds it after a Rock Polish, and can severely damage Solrock with U-turn while avoiding a Stone Edge or Rock Slide. +1 Ninjask can outspeed Solrock as well, and will do a good amount of damage with X-Scissor before succumbing to either Stone Edge or Rock Slide.