Keen Eye
The wielder's accuracy cannot be lowered.
Critical hits do 3x damage instead of 2x.
Type Tier
Normal / Flying LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 20 23 -
10 12 15 16
8 9 12 13
8 9 12 13
8 9 12 13
11 13 16 17
  • Little Cup


While Spearow has good Attack and Speed, it is really set back by the fact that it has an extremely shallow movepool to work with. Its Normal / Flying typing doesn't help it either, as it is both weak to Stealth Rock and has a neutrality to the common Fighting-type attacks. Taillow mostly outclasses Spearow with its high Speed and access to Guts. However, Spearow has the makings of a good scout thanks to base 70 Speed and access to U-turn, while base 60 Attack means hits from Spearow are going to hurt. It also has access to Pursuit, meaning it can be a great trapper. Overall, given the right conditions, Spearow can work great on your team.

Name Item Ability Nature

Choice Scarf

Choice Scarf Sniper Adamant / Jolly
Moveset EVs
~ Drill Peck
~ Return / Quick Attack
~ U-turn
~ Pursuit
36 HP / 200 Atk / 36 Def / 36 SpD / 196 Spe

Despite how limited Spearow's movepool is, it has just enough going for it to be a great user of Choice Scarf. Drill Peck is in the first moveslot, gaining STAB and hitting Fighting- and Grass-types extremely hard thanks to Spearow's good base 60 Attack. Return is Spearow's second STAB move, with excellent neutral coverage. Quick Attack is another option in the second slot, having priority but also being significantly weaker than Return. U-turn is a great move for scouting and keeping momentum. Pursuit is used in the final moveslot as a great tool for putting Ghost- and Psychic-types into a checkmate position.

The given EVs maximize Spearow's Attack and Speed, with the rest being put in Spearow's defenses to increase its overall bulk. An Adamant nature is used over Jolly as Spearow already reaches 24 Speed with a Choice Scarf, and Spearow needs all the power it can get. Sniper is the preferred ability for Spearow, as not only can it be convenient at times, but it's the only ability Spearow can profit from competitively.

Team Options & Additional Comments >>>

Other Options

It must be emphasized again that Spearow is really strapped for competitive options. You can run 3 attacks and Agility or Substitute, but Spearow lacks coverage as well as actual attacking power. Spearow has access to Whirlwind and FeatherDance, but it's very frail, meaning that Spearow will have a tough time pulling it off without dying. Lastly, Toxic can be used as a filler on the Choice Scarf set to catch some walls on the switch in.

Checks and Counters

Stealth Rock is a great way to check Spearow, as it automatically puts a timer on how many times it can switch in and do damage. Chinchou and other fast Electric-types can easily knock out Spearow with a super effective STAB attack. Priority is another great way to deal with Spearow; it is hit neutrally or super effectively by all forms of priority, meaning it will be severely damaged or KOed. Anything that can take a hit from Spearow and hit back can also be called a check given Spearow's frailty. Lastly, Pursuit users often put Spearow in a checkmate position if they come in after a kill.