Spinda

Own Tempo
Prevents confusion.
Tangled Feet
Evasion increases when confused.
Contrary
The wielder's stat changes are reversed.
Type Tier
Normal NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 22 25 -
Atk
60
10 12 15 16
Def
60
10 12 15 16
SpA
60
10 12 15 16
SpD
60
10 12 15 16
Spe
60
10 12 15 16
Name Power Accuracy PP Target Description
Assist - - 20 User Uses a random move from the user's team.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Copycat - - 20 User Uses the last move used in the battle.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Dizzy Punch 70 100% 10 Single non-user 20% chance to confuse opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Single non-user Lowers target's Special Defense by 2 stages.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Frustration 1 100% 20 Single non-user No additional effect.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Icy Wind 55 95% 15 All enemies Lowers target's Speed by 1 stage.
Protect - - 10 User Protects the user from attacks.
Psybeam 65 100% 20 Single non-user 10% chance to confuse the target.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Rain Dance - - 5 All Summons rain for five turns.
Rapid Spin 20 100% 40 Single non-user Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes on user's side of the field.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
SmellingSalt 60 100% 10 Single non-user Has 120 Base Power on a paralyzed target, but cures it of paralysis.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacks on the same turn.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Teeter Dance - 100% 20 All others Confuses the target.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thrash 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Uproar 90 100% 10 Random enemy Lasts 3 turns during which no Pokemon can be asleep.
Water Pulse 60 100% 20 Single non-user 20% chance to confuse the target.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.