Spiritomb

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Infiltrator
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Ghost / Dark RU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
50
- 21 24 -
Atk
92
13 15 18 19
Def
108
15 17 20 22
SpA
92
13 15 18 19
SpD
108
15 17 20 22
Spe
35
9 10 13 14

Overview

Spiritomb's typing makes it one of the few Pokemon to have no weaknesses. Combined with its remarkable defensive stats and useful immunities to Fighting-, Normal-, and Psychic-type moves, Spiritomb makes a great defensive Pokemon. However, Spiritomb has a lacking movepool in terms of both offense and support, and has no reliable recovery outside of Rest and Pain Split. The only useful support moves it has access to are Will-O-Wisp, Toxic, and Hypnosis, and most of Spiritomb's attacking moves are either Ghost- or Dark-type. However, Spiritomb does have access to useful moves such as Sucker Punch, Shadow Sneak, and Pursuit, coupled with above average offensive stats, making it one of the best checks to Psychic- and Ghost-type Pokemon in the tier. It also has access to Calm Mind to boost its stats even further. All this, plus having access to Pressure and Infiltrator, makes Spiritomb a great defensive and offensive threat in the UU tier, despite its minor flaws.

Name Item Ability Nature

Choice Band

Choice Band Pressure Adamant
Moveset EVs
~ Shadow Sneak
~ Pursuit
~ Sucker Punch
~ Trick
252 HP / 252 Atk / 4 Def

With the above moves, Spiritomb makes one of the best checks to Psychic- and Ghost-types in the tier. With its above average Attack stat and Choice Band, Spiritomb hits extremely hard. Shadow Sneak is a reliable STAB and priority move. Pursuit combined with Shadow Sneak can force any Psychic- or Ghost-type Pokemon in the tier into playing a deadly guessing game. With some good prediction, Spiritomb is able to KO a Pokemon whether or not it stays in. Pursuit also takes care of frail U-turn users such as Ambipom. Sucker Punch is mostly used to hit way harder than Shadow Sneak, but is less reliable, so it should be used carefully. Finally, Trick is used if Spiritomb is about to faint or if there is a troublesome wall that needs to be taken care of; it also renders certain walls useless.

Team Options & Additional Comments >>>
Name Item Nature

Defensive

Leftovers Sassy
Moveset EVs
~ Dark Pulse
~ Will-O-Wisp
~ Pursuit
~ Pain Split / Rest / Shadow Sneak
252 HP / 116 Def / 140 SpD

This set takes advantage of Spiritomb's admirable defenses and fantastic immunities to stop offensive threats in their tracks. It also works great as a spinblocker, as Spiritomb has no weaknesses. Dark Pulse is Spiritomb's main attacking option; it is a reliable move that no Pokemon are immune to. Will-O-Wisp cripples physically offensive Pokemon, making Spiritomb even stronger in said area. Pursuit lets Spiritomb check Psychic- and Ghost-types. The move in the last slot is up to one's own preference. Pain Split and Rest give Spiritomb some kind of recovery, although they are both rather unreliable. Rest gives instant recovery while also recovering status. However, Pain Split doesn't put Spiritomb to sleep, meaning it won't be a sitting duck. Unfortunately, Pain Split makes Spiritomb vulnerable to status. Shadow Sneak is an option if recovery is not needed, as, in combination with Pursuit, it helps trap Psychic- and Ghost-type Pokemon.

Team Options & Additional Comments >>>
Name Item Ability Nature

Calm Mind

Leftovers Pressure Bold
Moveset EVs
~ Calm Mind
~ Dark Pulse
~ Rest
~ Sleep Talk / Hidden Power Fighting
252 HP / 252 Def / 4 SpD

With its natural bulk and good STAB move in Dark Pulse, Spiritomb makes a great user of Calm Mind. As no Pokemon is immune to Dark Pulse, Spiritomb has no problem with having only it as a sole attacking option. Rest is used to recover the damage taken while setting up, as well as getting rid of status. With Sleep Talk, Spiritomb can continue to boost or attack while asleep. While no Pokemon is immune to Dark Pulse, there are some new additions to the UU tier that cause problems. Empoleon, with its high Special Defense and resistance to Dark Pulse, can stand in Spiritomb's way, while Cobalion receives an Attack boost every time Dark Pulse hits. This makes Hidden Power Fighting a good choice over Sleep Talk. It also hits Dark-type Pokemon that resist Dark Pulse super effectively.

Team Options & Additional Comments >>>

Other Options

Toxic can work against Pokemon that are immune to or don't care about Will-O-Wisp. However, Will-O-Wisp is generally the better choice, due to the crippling effect it has on physical attackers. Hypnosis can also be worth a shot to give Spiritomb's team some sleep support, but it has awful accuracy. Confuse Ray is an option to confuse a foe, but it's very situational. Spiritomb also has access to Memento to support its teammates. Spiritomb has some other attacking options at its disposal as well. Shadow Ball is a strong secondary STAB move that can be used, but Dark Pulse is generally better since no Pokemon are immune to Dark-type moves. Psychic hits Fighting-types, such as Heracross, for super effective damage, but other than that it is fairly useless. Icy Wind can provide team support by lowering the opponent's Speed stat. Ominous Wind and Silver Wind share the same effect of possibly raising all Spiritomb's stats by one stage, but each has some attributes over the other. Ominous Wind receives a STAB boost, making it more powerful than Silver Wind, but Silver Wind hits Dark-types for super effective damage. Spiritomb also has access to Nasty Plot, but Calm Mind is generally better, as it also boosts its Special Defense, which is usually better for a Pokemon with low Speed and solid defenses.

Checks and Counters

Heracross takes little damage from Shadow Sneak, resists Spiritomb's Dark-type moves, and it doesn't care about Will-O-Wisp. It hits Spiritomb really hard with Megahorn, especially after a Guts boost from Will-O-Wisp, scoring a 2HKO. It needs to be careful of Psychic though, especially if it has used Close Combat before. Escavalier shares about the same traits as Heracross; it resists both Spiritomb's Ghost- and Dark-type moves, and it hits even harder with Megahorn. Will-O-Wisp is a problem for it, though. Empoleon shares the same resistances as Escavalier and is one of the two best checks to the Calm Mind set, as it can phaze it out with Roar. It needs be careful of Hidden Power Fighting if Spiritomb has enough boosts though. Cobalion is another Steel-type that can easily dispose of Spiritomb. With its typing, it has a 4x resist against Spiritomb's Dark-type moves, and it receives an Attack boost from them thanks to Justified. Cobalion also resists Spiritomb's Ghost-type moves and has access to Taunt, making it the best counter to the Calm Mind set.