|
Astonish
|
30 |
100% |
15 |
Single non-user
|
30% chance to flinch the target. |
|
Attract
|
- |
100% |
15 |
Single non-user
|
Target of the opposite gender is infatuated and has a 50% chance to do nothing. |
|
Bite
|
60 |
100% |
25 |
Single non-user
|
30% chance to flinch the target. |
|
Bulldoze
|
60 |
100% |
20 |
All others
|
Lowers target's Speed by 1 stage. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts user's Special Attack and Special Defense by 1 stage. |
|
Captivate
|
- |
100% |
20 |
All enemies
|
Lowers an opposite gender target's Special Attack by 2 stages. |
|
Charge Beam
|
50 |
90% |
10 |
Single non-user
|
70% chance to boost user's Special Attack by 1 stage. |
|
Confuse Ray
|
- |
100% |
10 |
Single non-user
|
Confuses the target. |
|
Disable
|
- |
100% |
20 |
Single non-user
|
Prevents the last move used from being used again for 4 turns. |
|
Double Kick
|
30 |
100% |
30 |
Single non-user
|
Hits 2 times in one turn. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Earthquake
|
100 |
100% |
10 |
All others
|
Hits Pokemon using Dig with double Base Power. |
|
Energy Ball
|
80 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Extrasensory
|
80 |
100% |
30 |
Single non-user
|
10% chance to flinch the target. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Giga Impact
|
150 |
90% |
5 |
Single non-user
|
User cannot move next turn. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Hypnosis
|
- |
60% |
20 |
Single non-user
|
Puts the target to sleep. |
|
Imprison
|
- |
- |
10 |
User
|
No opponent can use any of the user's moves. |
|
Jump Kick
|
100 |
95% |
10 |
Single non-user
|
User takes 50% recoil if attack misses. |
|
Leer
|
- |
100% |
30 |
All enemies
|
Lowers target's Defense by 1 stage. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Me First
|
1 |
- |
20 |
Single enemy
|
Uses the foe's attack at 1.5x power. User must move before the opponent for it to work. |
|
Megahorn
|
120 |
85% |
10 |
Single non-user
|
No additional effect. |
|
Mud Sport
|
- |
- |
15 |
All
|
Electric-type attacks have their power reduced 0.33x. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Psych Up
|
- |
- |
10 |
Single non-user
|
Copies the target's stat changes. |
|
Psychic
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Psyshock
|
80 |
100% |
10 |
Single non-user
|
Damage is based on the target's Defense stat. |
|
Rage
|
20 |
100% |
20 |
Single non-user
|
Boosts user's Attack by 1 stage if hit. |
|
Rain Dance
|
- |
- |
5 |
All
|
Summons rain for five turns. |
|
Reflect
|
- |
- |
20 |
User party
|
Lowers damage from physical attacks to the user's team for 5 turns. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Retaliate
|
70 |
100% |
5 |
Single non-user
|
Power doubles if the user's teammate fainted the previous turn. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Roar
|
- |
100% |
20 |
Single non-user
|
Forces the target to switch to a random Pokemon. |
|
Role Play
|
- |
- |
10 |
Single non-user
|
Copies the foe's ability and overwrites the user's ability. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Sand-Attack
|
- |
100% |
15 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Shadow Ball
|
80 |
100% |
15 |
Single non-user
|
20% chance to lower target's Special Defense by 1 stage. |
|
SolarBeam
|
120 |
100% |
10 |
Single non-user
|
Charges up turn 1; attacks on turn 2. |
|
Spite
|
- |
100% |
10 |
Single non-user
|
Lowers the PP of the move used last by 4. |
|
Stomp
|
65 |
100% |
20 |
Single non-user
|
30% chance to flinch the target. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Tackle
|
50 |
100% |
35 |
Single non-user
|
No additional effect. |
|
Take Down
|
90 |
85% |
20 |
Single non-user
|
Has 1/4 recoil. |
|
Thief
|
40 |
100% |
10 |
Single non-user
|
Steals the target's held item. |
|
Thrash
|
120 |
100% |
10 |
Random enemy
|
Lasts 2-3 turns and will confuse the user afterward. |
|
Thunder
|
120 |
70% |
10 |
Single non-user
|
30% chance to paralyze the target. |
|
Thunder Wave
|
- |
100% |
20 |
Single non-user
|
Paralyzes the target. |
|
Thunderbolt
|
95 |
100% |
15 |
Single non-user
|
10% chance to paralyze the target. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |
|
Trick Room
|
- |
- |
5 |
All
|
Slower Pokemon move first for 5 turns. |
|
Wild Charge
|
90 |
100% |
15 |
Single non-user
|
Has 1/4 recoil. |
|
Work Up
|
- |
- |
30 |
User
|
Boosts user's Attack and Special Attack by 1 stage. |
|
Zen Headbutt
|
80 |
90% |
15 |
Single non-user
|
20% chance to flinch the target. |