Stantler

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Frisk
Reveals the foe's item.
Sap Sipper
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Type Tier
Normal NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
73
- 148 180 -
Atk
95
103 115 147 161
Def
62
73 82 114 125
SpA
85
94 105 137 150
SpD
65
76 85 117 128
Spe
85
94 105 137 150
Name Power Accuracy PP Target Description
Astonish 30 100% 15 Single non-user 30% chance to flinch the target.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Calm Mind - - 20 User Boosts user's Special Attack and Special Defense by 1 stage.
Captivate - 100% 20 All enemies Lowers an opposite gender target's Special Attack by 2 stages.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Double Kick 30 100% 30 Single non-user Hits 2 times in one turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch the target.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Imprison - - 10 User No opponent can use any of the user's moves.
Jump Kick 100 95% 10 Single non-user User takes 50% recoil if attack misses.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Me First 1 - 20 Single enemy Uses the foe's attack at 1.5x power. User must move before the opponent for it to work.
Megahorn 120 85% 10 Single non-user No additional effect.
Mud Sport - - 15 All Electric-type attacks have their power reduced 0.33x.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rage 20 100% 20 Single non-user Boosts user's Attack by 1 stage if hit.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Stomp 65 100% 20 Single non-user 30% chance to flinch the target.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thrash 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.