Stantler

Intimidate
Lowers the foe's Attack one stage. Decreases wild encounter rate.
Frisk
Reveals the foe's item.
Sap Sipper
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Type Tier
Normal NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
73
- 23 27 -
Atk
95
14 16 19 20
Def
62
10 12 15 16
SpA
85
13 15 18 19
SpD
65
11 13 16 17
Spe
85
13 15 18 19
  • Neverused

Overview

Stantler: a Normal-type Pokemon like the rest, but often outclassed. Its Attack stat lies at an average base 95, while its Speed and Special Attack stats are rather sub-par; however, it's still relatively fast for NU. Unfortunately, Stantler lacks the bulk other Normal-types, such as Kangaskhan and Miltank, possess. Thankfully, Stantler has a rather diverse movepool to take advantage of, including moves such as Megahorn, Earthquake, and Jump Kick, as well as two good abilities in Intimidate and Sap Sipper. Intimidate lets Stantler switch into most physical moves more easily, but Sap Sipper provides so many opportunities; Sap Sipper allows Stantler to switch in on Pokemon such as Tangela and Vileplume attempting to put something to sleep, boost its Attack, and threaten them with a powerful Megahorn or Return. Stantler's diverse movepool and Sap Sipper give it a niche many Normal-types of its kind wish they had, and it is sure to make a great addition to your team if you need a physical Normal-type that can plow through Tangela.

Name Item Ability Nature

Physical Attacker

Life Orb / Choice Band Sap Sipper Jolly
Moveset EVs
~ Return
~ Megahorn
~ Earthquake
~ Bite / Jump Kick
4 HP / 252 Atk / 252 Spe

This is what Stantler does best: simple, all-out physical offense. Megahorn works great with Sap Sipper, as with the two, Stantler can effectively switch in on Grass-type moves from Pokemon such as Tangela and Exeggutor and KO them. Earthquake lets Stantler hit the ever-so-annoying Steel-types, such as Probopass and Bastiodon, that would otherwise stop it in its tracks. Bite is unfortunately Stantler's best bet against Ghost-types such as Misdreavus, while Jump Kick allows Stantler to hit Normal-types, most notably Miltank and Lickilicky, harder than any of its other moves. The choice between these two moves depends on whether you want Stantler to hit the aforementioned Normal-types harder, or if you want it to be able to finish off weakened Ghost-types.

Team Options & Additional Comments >>>

Other Options

Stantler has a few interesting moves it can use outside of what has already been mentioned. Stantler has three useful status moves it can use in the last slot, namely Thunder Wave, Hypnosis, and Toxic, all inflicting a useful status on the opponent; however, Hypnosis's low accuracy can be a little off-putting, and Stantler can also find it hard to use any of these three moves due to its frailty. Double-Edge and Sucker Punch are two options over Return and Bite, respectively, but using them comes with a price: they are illegal with Sap Sipper. It should also be noted that, though Double-Edge is more powerful than Return, the recoil damage suffered from using the move severely lowers Stantler's longevity, while Bite is only slightly less powerful but more reliable than Sucker Punch; overall, it is often not worth forgoing Sap Sipper. Energy Ball is an option to hit Pokemon such as Carracosta and Golem harder, who otherwise gives Stantler severe trouble. Running mixed or fully special sets and using either Work Up or Calm Mind to take advantage of Stantler's decent Special Attack are also options. Stantler has access to useful special moves such as Psychic, Shadow Ball, Thunderbolt, and Signal Beam, which will grant it the coverage it needs; however, it has no special STAB move other than the weak and unreliable Swift, Round, and Uproar. Additionally, a fully special set won't let it capitalize on Sap Sipper—one of Stantler's biggest draws—while a mixed set will greatly lower its offensive power, especially when you consider that Stantler's offensive stats are rather low for it to pose much of a threat with such a set.

Checks and Counters

Faster Pokemon are often the best answer to Stantler. Powerful threats such as Swellow and Sawk, as well as Choice Scarf Braviary and Rotom-A, can outspeed and easily dispatch Stantler. Ghost-types, such as Misdreavus and Haunter, can switch in on Return, Earthquake, Megahorn, and Jump Kick, and even take advantage of the recoil Stantler receives from Jump Kick's missing; however, Haunter must be careful switching in on both Bite and Megahorn, as it is really frail and can't take hits well at all. Protect users, such as Lickilicky and Glaceon, can effectively take advantage of Jump Kick's missing as well. Strong priority moves from Pokemon such as Skuntank, Golem, and Gurdurr will also make short work of Stantler. Bulky Fighting-types, such as Throh and Gurdurr, can easily take all of Stantler's attacks barring Zen Headbutt, while either can use the time given to set up or just outright KO it.