|
Agility
|
- |
- |
30 |
User
|
Boosts user's Speed by 2 stages. |
|
Air Slash
|
75 |
95% |
20 |
Single non-user
|
30% chance to flinch the target. |
|
Attract
|
- |
100% |
15 |
Single non-user
|
Target of the opposite gender is infatuated and has a 50% chance to do nothing. |
|
Baton Pass
|
- |
- |
40 |
User
|
User switches, but passes on all stat changes and some special conditions. |
|
Bug Bite
|
60 |
100% |
20 |
Single non-user
|
User steals the effect of the target's held Berry. |
|
Bug Buzz
|
90 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Calm Mind
|
- |
- |
20 |
User
|
Boosts user's Special Attack and Special Defense by 1 stage. |
|
Camouflage
|
- |
- |
20 |
User
|
Changes user's type based on terrain. |
|
Cut
|
50 |
95% |
30 |
Single non-user
|
No additional effect. |
|
Double Team
|
- |
- |
15 |
User
|
Boosts evasion by 1 stage. |
|
Dream Eater
|
100 |
100% |
15 |
Single non-user
|
Leeches 50% of the damage dealt. Only works if target is asleep. |
|
Endure
|
- |
- |
10 |
User
|
The user always survives with at least 1 HP. |
|
Energy Ball
|
80 |
100% |
10 |
Single non-user
|
10% chance to lower target's Special Defense by 1 stage. |
|
Facade
|
70 |
100% |
20 |
Single non-user
|
Has 140 power when user is burned, paralyzed, or poisoned. |
|
Flail
|
1 |
100% |
15 |
Single non-user
|
Does more damage as user's HP decreases. |
|
Flash
|
- |
100% |
20 |
Single non-user
|
Lowers target's accuracy by 1 stage. |
|
Frustration
|
1 |
100% |
20 |
Single non-user
|
No additional effect. |
|
Grass Knot
|
1 |
100% |
20 |
Single non-user
|
Deals damage based on the foe's weight. |
|
GrassWhistle
|
- |
55% |
15 |
Single non-user
|
Puts the target to sleep. |
|
Hidden Power
|
1 |
100% |
15 |
Single non-user
|
Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs. |
|
Light Screen
|
- |
- |
30 |
User party
|
Doubles your team's Special Defense for 5 turns. |
|
Me First
|
1 |
- |
20 |
Single enemy
|
Uses the foe's attack at 1.5x power. User must move before the opponent for it to work. |
|
Mind Reader
|
- |
- |
5 |
Single non-user
|
The next move used will always hit. |
|
Payback
|
50 |
100% |
10 |
Single non-user
|
Base Power doubles if the foe has taken its turn. |
|
Protect
|
- |
- |
10 |
User
|
Protects the user from attacks. |
|
Razor Leaf
|
55 |
95% |
25 |
All enemies
|
Has a high critical hit rate. |
|
Razor Wind
|
80 |
100% |
10 |
All enemies
|
Charges up the first turn; attacks on the second turn. Has a higher critical hit ratio. |
|
Rest
|
- |
- |
10 |
User
|
The user goes to sleep for two turns and restores all HP. |
|
Return
|
1 |
100% |
20 |
Single non-user
|
Does more damage the happier the user is. |
|
Round
|
60 |
100% |
15 |
Single non-user
|
Power doubles if a teammate uses Round in the same turn. |
|
Safeguard
|
- |
- |
25 |
User party
|
Protects the user's team from status conditions for 5 turns. |
|
Screech
|
- |
85% |
40 |
Single non-user
|
Lowers target's Defense by 2 stages. |
|
Silver Wind
|
60 |
100% |
5 |
Single non-user
|
10% chance to boost all of the user's stats by 1 stage. |
|
SolarBeam
|
120 |
100% |
10 |
Single non-user
|
Charges up turn 1; attacks on turn 2. |
|
String Shot
|
- |
95% |
40 |
All enemies
|
Lowers target's Speed by 1 stage. |
|
Struggle Bug
|
30 |
100% |
20 |
All enemies
|
Lowers target's Special Attack by 1 stage. |
|
Substitute
|
- |
- |
10 |
User
|
Takes 1/4 the user's max HP to create a Substitute that takes damage for the user. |
|
Sunny Day
|
- |
- |
5 |
All
|
Summons sunlight for five turns. |
|
Swagger
|
- |
90% |
15 |
Single non-user
|
Confuses the target and boosts the target's Attack by 2 stages. |
|
Tackle
|
50 |
100% |
35 |
Single non-user
|
No additional effect. |
|
Toxic
|
- |
90% |
10 |
Single non-user
|
Badly poisons the target. |