Boosts power of Water-type moves by 50% when at 1/3 HP or less.
Prevents the use of Selfdestruct or Explosion. Prevents Aftermath from doing damage.
Type Tier
Water / Ground UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 175 207 -
117 130 162 178
99 110 142 156
94 105 137 150
99 110 142 156
72 80 112 123


Swampert has always been a down-to-earth Pokemon, never receiving the many technical or crafty moves its competition has. Swampert's nice coverage and well-rounded stats are usually overshadowed either by Pokemon with neat abilities, such as Gastrodon, or Pokemon that have a similiar typing but can hit harder, such as Rhyperior and Kabutops. However, Swampert has one move its competitors cannot use: Wide Guard. With this small perk in its movepool, Swampert maintains a niche as a reliable Wide Guard user that resists common spread moves and lacks Psychic-, Ice- and Flying-type weaknesses.

Name Item Ability Nature

Wide Guardian

Sitrus Berry / Rindo Berry Torrent Brave / Adamant
Moveset EVs
~ Wide Guard
~ Earthquake
~ Waterfall
~ Ice Beam / Rock Slide / Protect
252 HP / 252 Atk / 4 SpD

Swampert is a great Wide Guard user, blessed with formidable bulk and an excellent typing that makes Fighting-types such as Hitmontop and Conkeldurr jealous. Swampert can take common spread moves such as Blizzard, Rock Slide, and Heat Wave admirably, and the combination of Earthquake and Waterfall makes a great STAB combo. When using Swampert as a lead, keep in mind that Fake Out is in the same priority bracket as Wide Guard, which means that Wide Guard can be stopped. Protect runs on the same counter as Wide Guard, but is a solid move all around to keep Swampert safe from gang attacks and Fake Out. Rock Slide is also an old favorite, as spread moves are appreciated on any team. Ice Beam might look weak given Swampert's average Special Attack, but it still does respectable damage to common Dragon-types.

Team Options & Additional Comments >>>

Other Options

Swampert's movepool is quite shallow, but it does have a few options to consider. Hammer Arm has a nice 100 Base Power and raises Swampert's Speed in Trick Room, but it doesn't hit much that Swampert's STABs don't cover already. Aqua Tail is an option over Waterfall for its higher Base Power, but the slight gain in power is overshadowed by the drop in accuracy. Yawn can put an opponent to sleep, but only works one turn after it is used. However, as your opponent probably isn't going to Protect on the first turn of Yawn, it makes them a little more predictable. Rest + Chesto Berry gives Swampert great one-off instant recovery, which is especially handy thanks to its solid bulk. Muddy Water and Scald can be used if you're feeling lucky, but if you find yourself with some free turns, Waterfall and Earthquake are more useful. Surf is another option, but it lacks a secondary effect, so unless you're running a Pokemon to take advantage of it, such as Toxicroak, it's not worth a moveslot. Ice Punch and Icy Wind are both great moves, but they are unfortunately illegal with Wide Guard.

Checks and Counters

Bulky Grass-types are the bane of Swampert's existence, especially Ferrothorn and Breloom. Ferrothorn laughs at any attempt to do damage to it, and has access to Power Whip and Seed Bomb. Breloom can outspeed and KO Swampert with STAB Seed Bomb before Swampert has a chance to move, and can also incapacitate Swampert with Spore. Similarly, sun teams can mop the floor with Swampert with Grass-types such as Shiftry and Sawsbuck. Abomasnow cannot use Blizzard freely around Swampert, but has STAB Grass Knot or Giga Drain to deal with the mudfish. Swampert has a hard time with bulky Water-types, especially those that don't use STAB spread moves. Gyarados and Rotom-W are fine examples of this, as they take almost nothing from Swampert's assaults and can hit through Wide Guard. If you're scared of opposing Wide Guard users, you can opt to use single-target moves such as Stone Edge or Rock Blast instead of Rock Slide, when available.