Lowers the foe's Attack one stage. Decreases wild encounter rate.
Anger Point
Raises Attack to +6 if struck by a critical hit.
Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 291 354 -
212 236 299 328
203 226 289 317
104 116 179 196
158 176 239 262
230 256 319 350


With the introduction of BW, Tauros was gifted with the new ability, Sheer Force, from the Dream World. This ability boosts the damage of moves with a secondary effect by 30% and nullifies Life Orb recoil when using those moves. That, when combined with Tauros's excellent Speed and Attack stats, makes it a force to be reckoned with. Furthermore, Tauros has decent bulk, which makes it difficult to take down. Similarly to the previous generation, Tauros is known for revenge killing and sweeping late-game. However, it is weak to Fighting-type moves such as Close Combat and Mach Punch, both of which can easily stop its sweep. If you pack the right support and remove Tauros's main checks, it can be a major threat.

Name Item Nature

Life Orb

Life Orb Jolly
Moveset EVs
~ Double-Edge / Return / Rock Climb
~ Earthquake
~ Rock Slide
~ Zen Headbutt
4 HP / 252 Atk / 252 Spe

Double-Edge is Tauros's most powerful STAB move. Return has no recoil, but it also doesn't have the same power as Double-Edge, and while Rock Climb reaches almost the same Base Power as Double-Edge when combined with Sheer Force, its accuracy is shaky. Rock Climb and Double-Edge wreak havoc on anything that does not resist them, 2HKOing even common walls such as 248 HP / 252 Def Milotic with just Stealth Rock or one layer of Spikes. In comparison, Return has no drawbacks except for the Life Orb recoil, making it a bit more reliable than the other two. Earthquake hits Steel-types such as Registeel, Cobalion, and Bisharp that resist Tauros's STAB and also hits Poison-, Electric-, and Fire-types for super effective damage. Rock Slide is boosted by Sheer Force and helps Tauros to take on the likes of Moltres, Zapdos, Yanmega, and Rotom-H, outspeeding and 2HKOing or OHKOing them. Zen Headbutt is also boosted by Sheer Force and hits Fighting-types that would otherwise threaten Tauros.

Team Options & Additional Comments >>>

Other Options

A Work Up set is viable and can be purely physical or go mixed with Fire Blast. When using Work Up, Sheer Force is advisable for maximum power. Tauros can also use a Choice item well. Choice Band gives Tauros incredible power, while Choice Scarf makes it an excellent revenge killer. Stone Edge can be used over Rock Slide if you are fishing for a critical hit or if you are planning on using Intimidate instead of Sheer Force. Wild Charge hits bulky Water-types such as Milotic, Alomomola, and Slowbro as hard as Double-Edge and doesn't give Ghost-types a free switch in.

Checks and Counters

Dusclops and Cofagrigus are Tauros's worst nightmare. They can take every single one of Tauros's moves easily, burn it with Will-O-Wisp, and heal themselves with Pain Split. Slowbro also takes hits decently and can burn Tauros with Scald, recovering any damage dealt with Slack Off and Regenerator. Alomomola works similarly, but it is able to pass Wish to its teammates. Hitmontop with Intimidate also laughs at Tauros, OHKOing it with Close Combat or revenge killing it with Mach Punch. Bulky Eviolite users such as Gligar and Ferroseed are also able to take on Tauros. Gligar can poison it with Toxic and Roost off any damage dealt, while Ferroseed can paralyze Tauros, making it useless.