Terrakion

Justified
Raises Attack one stage when hit by a Dark-type move.
Type Tier
Rock / Fighting OU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
91
- 25 28 -
Atk
129
17 19 22 24
Def
90
13 15 18 19
SpA
72
11 13 16 17
SpD
90
13 15 18 19
Spe
108
15 17 20 22

Overview

Terrakion is a very straightforward Pokemon in both concept and practice. While other Fighting-types might use supportive moves such as Fake Out or rely on other Pokemon to set up field conditions, Terrakion gets straight to the point, outspeeding the majority of the unboosted metagame and often KOing or dealing massive damage with its incredibly useful STAB moves. This straightforward approach is also one of Terrakion's weaknesses, however. The Doubles metagame is riddled with Intimidate users, Cresselia (which basically walls and 2HKOes it), and weather users capable of outspeeding Terrakion, and it can't do much back without getting KOed. However, Terrakion is still a high-priority target that threatens many teams, and with a little speed control, Terrakion can easily dominate games.

Name Item Nature

Sub + 2 Attacks

Fighting Gem / Rock Gem Jolly
Moveset EVs
~ Substitute
~ Close Combat
~ Rock Slide / Stone Edge
~ Protect
252 Atk / 4 Def / 252 Spe

The general idea of this set is to use Substitute to insulate Terrakion from its checks and to block status and Intimidate. Substitute also helps Terrakion circumvent Close Combat's defense drops, which is always appreciated. Terrakion's STAB moves comprise the set's coverage, which is almost unresisted. A Fighting Gem-boosted Close Combat is Terrakion's weapon of choice, providing it with a power boost equal to that of a Choice Band, allowing Terrakion to OHKO threats such as Kyurem-B, Hitmontop (without Intimidate), Kingdra, and other similarly bulky Pokemon. Rock Gem is also an option, as it guarantees an OHKO on 252 HP Thundurus with Rock Slide as well as having a very good chance of OHKOing Latios with Stone Edge. Protect is in the last slot as a staple Doubles move, and it is especially useful against opponents that try to double target Terrakion's Substitute in hopes of reaching the chewy center.

Team Options & Additional Comments >>>
Name Item Nature

Physical Attacker

Focus Sash / Life Orb Jolly
Moveset EVs
~ Close Combat
~ Rock Slide / Stone Edge
~ Taunt / X-Scissor / Quick Guard
~ Protect
4 HP / 252 Atk / 252 Spe

This is about as straightforward as Terrakion can get without losing the ability to change its moves. Close Combat is a staple on any Terrakion, as it OHKOes key Pokemon such as Kyurem and Chople Berry Tyranitar, even without Life Orb. Focus Sash is used, as it allows Terrakion to take a hit without having to worry about how many times it can use Close Combat before it's OHKOed by a slight breeze. Life Orb, in a sense, does the exact opposite, powering up Close Combat enough to turn some 2HKOs into OHKOs while sapping Terrakion of any semblance of bulk. Rock Slide is, by comparison, weaker but deals healthy spread damage to anything weak to or neutral against it, resulting in more gross damage. Stone Edge doesn't have the nice spread coverage or accuracy, but it can OHKO bulky Thundurus and isn't bothered by Wide Guard, allowing Terrakion to check Volcarona more easily.

Team Options & Additional Comments >>>
Name Item Nature

Choice Scarf

Choice Scarf Adamant
Moveset EVs
~ Close Combat
~ Rock Slide / Stone Edge
~ Earthquake
~ X-Scissor
236 Atk / 108 Def / 164 Spe

A charging bull makes for a frightening opponent. By extension, a bull charging at speeds you wouldn't expect it to makes for a very frightening opponent. To many, this is exactly what a Choice Scarf Terrakion is, with its STAB moves capable of OHKOing its checks that rely on being faster, and the fact that it can run Adamant without worrying about Speed only bolsters its destructive power. However, like the bull that only runs in a straight line, Terrakion can become rather clunky when it's locked into the wrong move, so as always, it's wise to utilize prediction. Earthquake and X-Scissor are mostly filler when compared to the usefulness of Terrakion's STAB moves, but they still offer their perks. X-Scissor hits Cresselia, Latios, and Tyranitar for super effective damage, which is very useful to ease prediction in some cases, while Earthquake is a relatively safe option to hit Heatran super effectively and Fighting-types neutrally.

Team Options & Additional Comments >>>

Other Options

Terrakion doesn't have the largest movepool, but it still has some interesting options that could easily fit on the physical attacking set. Quick Attack is rather odd, but it allows Terrakion to pick off weakened opponents such as bulky Thundurus or 252 HP Kyurem-Black that might survive Terrakion's onslaughts and also picks at the opponent before an expected demise at the hands of a priority move or a faster Pokemon. Helping Hand could be used in a similar vein; its best use would probably be powering up a Psychic-type enough to OHKO a threatening Fighting-type or making Draco Meteor even more difficult to wall. On the subject of supportive moves, Safeguard can easily shut down Pokemon that are keen on spreading status, but it isn't useful against Breloom and Amoonguss, and it requires a turn of setup against Thundurus and Sableye due to Prankster. Additionally, Safeguard paired with a Lum Berry can be combined with Swagger to boost Terrakion's Attack to sky-high levels or simply negate an Attack drop from Intimidate.

Swords Dance and Rock Polish are two other moves that can raise Terrakion's stats, but Rock Polish can be redundant if you run any sort of speed control. Swords Dance is a very interesting filler move that can be used on predicted double Protects to great effect, but it requires a great deal of prediction to pull off. Besides the aforementioned Lum Berry, there aren't many other items Terrakion could take advantage of aside from a Choice Band and Chesto Berry. Choice Band's usefulness should be obvious, but an appropriate Gem is usually enough to score KOs. Chesto Berry probably isn't as obvious, but it can prove useful to cure Terrakion of paralysis and burns when paired with Rest prevention is probably the best medicine in this case, though. Finally, Sacred Sword negates stat changes and doesn't cause any of your own, but it's rather weak and probably better suited to VGC environments where evasion moves are not banned.

Checks and Counters

Landorus-T and Cresselia are Terrakion's biggest roadblocks. Both can soften its attacks and 2HKO or OHKO Terrakion with their STAB moves while Terrakion can't do much to stop them. In fact, Intimidate in general can handily check Terrakion, but some Intimidate users won't like taking Stone Edges. Common priority users such as Conkeldurr, Breloom, and Scizor can also easily check Terrakion, provided it doesn't hide behind Quick Guard. Amoonguss takes a pittance from Terrakion's STAB moves and redirects them with Rage Powder, can put Terrakion to sleep, and can take chunks out of it's health with Giga Drain. Prankster users, such as Sableye and Thundurus, can also cripple it with priority moves, though again, Thundurus won't like taking a STAB Rock-type move. Faster Pokemon with super effective moves also make quick work of Terrakion, the most notable examples being Latios, Deoxys-A, Shaymin-S, Kingdra, and Excadrill, with the latter two being able to outspeed even the Choice Scarf set in their appropriate weather.

Trick Room, as well as speed control in general, is a major threat to Terrakion, as basically everything it previously outsped can now outspeed Terrakion and KO it, depending on how many times its defenses have dropped due to Close Combat. Jellicent, Slowking, and Gallade are Trick Room setters that can take advantage of their own Trick Room, with the former two having spread moves that hit Terrakion super effectively and the latter having access to Feint to ensure a KO. Cresselia can simply utilize Icy Wind and throw a Psyshock Terrakion's way to KO it. It also sets up Trick Room with ease, which often results in a quick demise for Terrakion.