Terrakion

Justified
Raises Attack one stage when hit by a Dark-type move.
Type Tier
Rock / Fighting OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
91
- 166 198 -
Atk
129
134 149 181 199
Def
90
99 110 142 156
SpA
72
82 92 124 136
SpD
90
99 110 142 156
Spe
108
115 128 160 176

Overview

Feast your eyes on one of the best Choice Scarf users in the Ubers metagame. A very reliable revenge killer that doubles as a dangerous late-game cleaner, Terrakion is not to be underestimated. Its above average Speed and Attack carry it a long way, but what really makes it shine is its amazing STABs. Close Combat and Stone Edge are all Terrakion ever needs, which makes him the king of filler moves and opens up all sorts of different set options. Although you won't see much else than its trademark Choice Scarf set, Terrakion is still capable of being a diverse offensive threat, with sets ranging from Choice Band to Stealth Rock lead. Terrakion is far from perfect, though, as it's on the fragile side, and has a ton of common weaknesses that undermine its very average bulk. Ghost-types also serve as a perpetual roadblock to all of its sets and make that final cleanup something you'll have to work for.

Name Item Nature

Choice Scarf

Choice Scarf Jolly
Moveset EVs
~ Close Combat
~ Stone Edge
~ Toxic / Sleep Talk
~ Rock Slide / Sacred Sword
252 Atk / 4 Def / 252 Spe

Choice Scarf Terrakion is the fastest commonly seen Pokemon in the Ubers metagame, ignoring the weather sweepers Kingdra and Excadrill. This exceptional speed, on top of its sturdiness against common priority, such as ExtremeSpeed, greatly helps make Terrakion such an effective cleaner. It's also a reliable revenge killer, being able to hit the majority of the metagame hard with one of its STABs and is even one of the few Pokemon that can claim to revenge kill the infamous Extreme Killer Arceus through its resistance to Normal-type attacks and super effective Close Combat.

For the most part, this set is made up of Terrakion's two strong STAB choices, Close Combat and Stone Edge, with the rest being filler options. Toxic is an appealing choice to cripple common switch-ins such as Ghost Arceus and Groudon. Sleep Talk is an alternative to Toxic if you would rather your Terrakion serve as a sleep absorber for Darkrai, which is effective, although it's disappointing to lose control over your moves. Rock Slide is for when you want a higher chance to hit with your Rock STAB and even has a tasty flinch chance to disrupt things like lead Deoxys-S. Sacred Sword is another option if you need a way to bypass the last straggling Bulk Up Dialga or increase the odds of selecting a Fighting STAB with Sleep Talk.

Team Options & Additional Comments >>>
Name Item Nature

Lead

Fist Plate / Focus Sash Jolly
Moveset EVs
~ Close Combat
~ Stone Edge
~ Stealth Rock
~ Taunt
252 Atk / 4 Def / 252 Spe

Terrakion can support the team with an effective Stealth Rock lead set. This set takes advantage of Terrakion's offensive presence to create free turns to setup the crucial Stealth Rock. The offensive pressure also makes it difficult for opposing Rapid Spin users to remove the entry hazard and allows Terrakion to be conserved for later to function as a mid-game attacker.

Terrakion's trusty STAB combination is all it needs for offense, as it is strong and has excellent coverage. This variant is designed to lead and support the team, so Stealth Rock is a natural choice. Taunt is a great move to have in the Ubers metagame and doubly so on something as weak to Giratina as Terrakion, although Dragon Tail variants are still annoying. It also helps stop other Stealth Rock and Spikes setters from getting to lay their entry hazards down at the same time.

Team Options & Additional Comments >>>
Name Item Nature

Double Dance

Life Orb / Fist Plate Jolly
Moveset EVs
~ Close Combat
~ Stone Edge
~ Swords Dance
~ Rock Polish
252 Atk / 4 Def / 252 Spe

When all the coverage you need can be summed up with two high-powered STAB attacks, it's clear that a double dance set becomes viable. Double dance Terrakion adapts to the opposing team type and situation through using the appropriate boosting move. This set's effectiveness is further boosted by Terrakion's natural resistance to common priority attacks, thus easing its attempts to sweep. Don't feel obligated to click a boosting move at every chance you get, as even an unboosted Terrakion is dangerous. This set functions at its best when biding its time for the ideal moment.

Running both Close Combat and Stone Edge is standard fare for Terrakion and this set won't leave you wanting for any other coverage options or fillers thanks to the two setup moves it has. Swords Dance is used when you want Terrakion to bust through defensive cores on balanced or stall teams. You will want to click Rock Polish for offensive or balanced teams that you have managed to weaken and are ready for cleanup.

Team Options & Additional Comments >>>
Name Item Nature

Choice Band

Choice Band Jolly
Moveset EVs
~ Close Combat
~ Stone Edge
~ Quick Attack
~ Rock Slide / Toxic
252 Atk / 4 Def / 252 Spe

This is Terrakion's least flexible set, as it's Choice-locked and slow compared to the others but it makes up for these drawbacks with raw power. It doesn't have to waste any time boosting up to crush things and it's fairly fast in the Ubers metagame. Unlike other Choice Band users, Terrakion always has a safe option, since both its STABs are strong attacks with little drawbacks. They are once again the heart of the set with the filler options being even more situational because of the extra strength and lack of Speed. Quick Attack is surprisingly the most useful of its remaining options, as the extra punch from Choice Band barely gives it a relevant amount of power, so it's helpful to have the utility of priority for a slower set. Rock Slide is always nice to have since Stone Edge can choose to miss at the most inopportune moments. Toxic is exclusively for the likes of Ghost Arceus, which becomes a bigger pain for this set than the Choice Scarf variant since the drop in Speed means Terrakion is now slower and it still can't even do as much as 60% to bulky Calm Mind variants.

Team Options & Additional Comments >>>

Other Options

Substitute with Swords Dance isn't very viable anymore now that Giratina runs Roar to avoid being setup fodder for Ho-Oh. Liechi Berry and Salac Berry are too weak to clean up any better than the Double Dance or Choice Scarf variants and only have one shot at doing so, while leaving Terrakion vulnerable to even resisted priority. X-Scissor does a bit more damage to Psychic-types than Stone Edge and doesn't risk a miss, but outside of the Choice Scarf variant, it is largely non-viable as it requires dropping superior filler options and involves being Choice-locked into a very poor move on top of being completely prediction-based. It is also unlikely that the intended targets will even attempt to directly switch into Terrakion rather than attempt to revenge kill. Double Kick is another interesting move for Choice Scarf Terrakion to OHKO Smeargle past its Focus Sash. However, it is completely useless besides this single target, as even Deoxys-A has enough bulk to avoid the OHKO.

Checks and Counters

Ghost-types, such as Ghost Arceus, Giratina, Giratina-O, and even Sableye are massive pains for Terrakion, especially the Choice Scarf variant, which is by far its most common set. All of the listed Pokemon are not bothered at all by the stronger and more reliable of its two STABs, Close Combat, while the first three have a enough natural bulk to shrug off Stone Edge. Bulky Ground-types, such as Groudon, Hippowdon, and Arceus-Ground, resist Stone Edge and can tank Close Combat easily with defensive investment. The Ground / Flying types, Gliscor and Landorus-T, resist Close Combat while typically having significant enough defensive investment such that Stone Edge is not an issue for them either. Gliscor is special in that it actually benefits from Terrakion's Toxic rather than being crippled by it thanks to its ability, Poison Heal. Other assorted Pokemon that resist Rock- or Fighting-type attacks can be used with prediction as Terrakion is often Choice-locked. Although uncommon, Scizor's Bullet Punch and Kabutops's Aqua Jet are the two viable priority attacks that hit Terrakion for super effective damage. Sand Rush Excadrill, Swift Swim Kingdra, and very fast but rare Choice Scarf users such as Mewtwo and Shaymin-S can revenge kill even a Choice Scarf Terrakion. Rock Polish Terrakion, however, can only be stopped by priority attacks or defensive checks once it has attained the boost.

Although Terrakion can do a lot, it can't do it all at once. Either it will be really fast with a Choice Scarf or Rock Polish but a lot weaker and have to work for OHKOs or it will be very strong with a Choice Band or Swords Dance but not very fast. Once you know the set it is using it's a lot easier to play around, since it lacks the bulk to survive most attacks, meaning if it fails to KO its opponent, it will be the one to be KOed.