Terrakion

Justified
Raises Attack one stage when hit by a Dark-type move.
Type Tier
Rock / Fighting OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
91
- 166 198 -
Atk
129
134 149 181 199
Def
90
99 110 142 156
SpA
72
82 92 124 136
SpD
90
99 110 142 156
Spe
108
115 128 160 176

Overview

Terrakion is a staple for many teams with its high Attack and Speed. However, having several weaknesses to some of the most common attacking types in VGC leaves it with several challenges to overcome. However, with the right support behind its nearly unresisted STAB combination, Terrakion will be a deadly foe to take on for the opponent.

Name Item Nature

Physical Attacker

Focus Sash / Life Orb Jolly
Moveset EVs
~ Close Combat
~ Rock Slide
~ Quick Attack
~ Protect / Quick Guard / Safeguard
4 HP / 248 Atk / 4 Def / 252 Spe

This is a set built to be used with Tailwind support, and deal damage right off the bat. Close Combat and Rock Slide are Terrakion's dual STAB attacks, which are only resisted by Golurk in VGC 2011. Quick Attack finishes off weakened foes. Protect can be used to stall out Trick Room or avoid taking an attack while Terrakion's partner attacks and KOes a threat. Quick Guard stops priority attacks such as Fake Out and Mach Punch, which can help Terrakion stay alive and allow a partner to set up Tailwind or boost Terrakion's attack with Beat Up. Safeguard blocks Spore from one of the most common Pokemon in the metagame, Amoonguss.

Team Options & Additional Comments >>>
Name Item Nature

Choice

Choice Scarf / Choice Band Adamant / Jolly
Moveset EVs
~ Close Combat
~ Rock Slide
~ Earthquake
~ Quick Attack
252 Atk / 4 Def / 252 Spe

Close Combat and Rock Slide are used once again for dual STABs, with the last two moves for coverage. Earthquake can be used if you don't like being locked into Quick Attack, but Quick Attack is a good option in the late-game. X-Scissor can deal heavy damage to Musharna and Reuniclus. Sacred Sword is an option here if the drop to Terrakion's defenses each time it uses Close Combat is worrisome, but this set is more about power and Speed than longevity.

Team Options & Additional Comments >>>

Other Options

Sacred Sword is an option here if the drop to Terrakion's defenses each time it uses Close Combat is worrisome. Sacred Sword also ignores defensive boosts, so Pokemon setting up with Bulk Up will take the full force of the blow. Generally, Close Combat is preferred because of its much superior power. Stone Edge could always be used over Rock Slide, but it misses more frequently and only hits one foe. If Conkeldurr is specifically a major concern Chople Berry can be used. X-Scissor is an option to deal super effective damage to Psychic-types such as Reuniclus, but it won't usually OHKO, and Terrakion will get OHKOed by Psychic in return. Safeguard could be useful when Terrakion is a lead, keeping Amoonguss and its 100% accurate Spore at bay. Helping Hand, while somewhat of a novelty on Terrakion, lets Terrakion boost its partner's attack.

Checks and Counters

Jellicent stops Terrakion in its tracks, as, without a boost, Terrakion is unable to hurt it significantly with Rock Slide. Golurk resists both of Terrakion's STAB attacks, and can hit back hard with STAB Earthquake. Strong Fighting-type Pokemon such as Conkeldurr and Chople Berry Scrafty can take a hit and KO back. Anything with Earthquake that can outspeed Terrakion can usually take it down. If Trick Room is in effect, Musharna or Reuniclus can outspeed Terrakion and OHKO with STAB Psychic. Terrakion can't hurt Amoonguss, while Amoonguss can take a Rock Slide, put Terrakion to sleep with Spore, and then follow up with Giga Drain.