Thundurus

Prankster
Moves that do not deal direct damage have their priority increased by one level.
Defiant
Boosts Attack by two stages for every stat drop.
Type Tier
Electric / Flying Uber
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
79
- 154 186 -
Atk
115
121 135 167 183
Def
70
81 90 122 134
SpA
125
130 145 177 194
SpD
80
90 100 132 145
Spe
111
117 131 163 179

Overview

Commonly referred to as a "genie", Thundurus is a new Pokemon introduced in BW. With its Electric / Flying typing, wide movepool, and the useful Prankster ability, it's a force to be reckoned with in the VGC 2011 metagame.

Name Item Nature

Special Attacker

Charti Berry / Electric Gem Timid / Modest
Moveset EVs
~ Thunderbolt / Discharge
~ Hidden Power Ice / Hidden Power Flying
~ Taunt / Thunder Wave
~ Protect / Substitute
4 HP / 252 SpA / 252 Spe

The choice between Thunderbolt and Discharge is a tough one. Thunderbolt is stronger, but only hits one opponent, and while Discharge hits both foes and has a higher paralysis chance, it hits your partner too! Discharge should only be used if Thundurus is paired with a Ground-type (e.g. Landorus) or a Pokemon with Telepathy (e.g. Musharna). The choice of Hidden Power is difficult. Hidden Power Ice hits Ground-types such as Landorus, but Hidden Power Flying gives Thundurus another STAB, and Electric / Flying is resisted by only a handful of Pokemon in VGC 2011. Once again, this depends on your team. If you have troubles with Ground-types, Hidden Power Ice is probably the way to go, but if you have problems with Grass- and Fighting-types, then Hidden Power Flying would be better. In the third moveslot, Taunt stops Tailwind and Trick Room setup from opposing Pokemon. Thunder Wave slows down foes and has +1 priority with Prankster. Protect stalls out Trick Room or Tailwind, and allows a partner to KO a Pokemon that threatens Thundurus. Substitute, however, has the advantage of possible repeated use and can block status as well.

Team Options & Additional Comments >>>
Name Item Nature

Rain Dance

Damp Rock / Charti Berry Timid
Moveset EVs
~ Rain Dance
~ Thunder
~ Hidden Power Ice / Hidden Power Flying
~ Taunt / Protect
4 HP / 252 SpA / 252 Spe

With Rain Dance, Thundurus can fire off 100% accurate Thunders, as well as support its Water-type teammates with pseudo-Helping Hand boosts to their STABs. Discharge should not be considered on this set because Thunder is so much more powerful, and carries the same 30% chance of paralysis. The choice between Hidden Power types is difficult, but once again, it depends on your team's needs; Ice for Ground-types, and Flying for Grass- and Fighting-types. Taunt stops Tailwind and Trick Room from being set up, but Protect can keep Thundurus alive for another turn.

Team Options & Additional Comments >>>

Other Options

Grass Knot and Focus Blast each have merits. Though they get somewhat redundant coverage, their main perk is hitting Rock-types super effectively while also hitting a few other key targets as well. Focus Blast hits Steel-types hard, and Grass Knot takes out Seismitoad. Dark Pulse can be used to hit Ghost- and Psychic-types such as Chandelure and Reuniclus, but setup is usually Thundurus's main goal. Nasty Plot could be utilized along with a Rage Powder user such as Amoonguss, but with all the spread attacks and double targeting commonly found in VGC, Thundurus will have great difficulty surviving long enough to make use of its Nasty Plot boost.

Checks and Counters

Most Rock-types can at least 2HKO Thundurus with Rock Slide, and fear nothing in return unless it carries Grass Knot or Focus Blast. Even when faced with the threat of these super effective attacks, common Rock-types such as Terrakion often carry Focus Sash. If Trick Room goes up, Jellicent can hit Thundurus hard with Ice Beam or Blizzard. Gigalith has Rock Blast, which hits through Charti Berry, so if Trick Room gets set up Gigalith is OHKOing Thundurus.