Togekiss

Hustle
Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
Serene Grace
This Pokemon's secondary effect chances are doubled.
Super Luck
Critical hit rate is boosted by one stage.
Type Tier
Normal / Flying UU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
85
- 25 28 -
Atk
50
9 11 14 15
Def
95
14 16 19 20
SpA
120
16 18 21 23
SpD
115
16 18 21 23
Spe
80
12 14 17 18
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
After You - - 15 Single non-user The target will attack immediately after the user in the same turn.
Air Slash 75 95% 20 Single non-user 30% chance to flinch the target.
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Aura Sphere 90 - 20 Single non-user Ignores evasion modifiers.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Bestow - - 15 Single non-user User passes its held item to the target.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Charm - 100% 20 Single non-user Lowers target's Attack by 2 stages.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Dream Eater 100 100% 15 Single non-user Leeches 50% of the damage dealt. Only works if target is asleep.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch the target.
ExtremeSpeed 80 100% 5 Single non-user The user always attacks first.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Fly 90 95% 15 Single non-user User is made invulnerable for one turn, then hits the next turn.
Follow Me - - 20 User All moves target the user.
Foresight - - 40 Single non-user Blocks evasion modifiers. Allows user's Fighting- and Normal-type moves to hit Ghosts.
Frustration 1 100% 20 Single non-user No additional effect.
Future Sight 100 100% 10 Single non-user Deals damage at the end of the turn after three turns.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Growl - 100% 40 All enemies Lowers target's Attack by 1 stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Last Resort 140 100% 5 Single non-user Can only be used if all other moves have been used once.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Lucky Chant - - 30 User party Prevents critical hits.
Magical Leaf 60 - 20 Single non-user Ignores evasion modifiers.
Metronome - - 10 User Picks a random move.
Mirror Move - - 20 Single non-user Uses the last move targeted at the user.
Morning Sun - - 5 User Heals user variably depending on the weather.
Nasty Plot - - 20 User Boosts user's Special Attack by 2 stages.
Peck 35 100% 35 Single non-user No additional effect.
Pluck 60 100% 20 Single non-user User steals the effect of the target's Berry.
Present 1 90% 15 Single non-user Does damage or heals 80 HP.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psycho Shift - 90% 10 Single non-user Transfers status ailments to the target.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Secret Power 70 100% 20 Single non-user Effects vary with terrain. 30% chance to lower target's accuracy by 1 stage in Wi-Fi battles.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Sky Attack 140 90% 5 Single non-user Hits the turn after being used. 30% chance to flinch the target.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stored Power 20 100% 10 Single non-user Varies in power depending on number of boosts accumulated by user.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wish - - 10 User Heals 50% the user's max HP the next turn.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.