- Physical moves do 50% more damage at the cost of 20% accuracy. Increases wild encounter rate with higher level Pokemon.
- This Pokemon's secondary effect chances are doubled.
- Critical hit rate is boosted by one stage.
Level 50 Statistics (see level 5, 50, 100)
Togekiss has everything anyone could want in a Pokemon: nice bulk, a movepool out the wazoo, an amazing base 120 Special Attack stat, two great abilities—and to top it all off, it's affably cute as well. It does possess unfortunate weaknesses to common Rock-, Ice-, and Electric-type moves, but these can be played around. Just run it alongside a partner capable of taking out threats to it and Togekiss will not let you down.
This is any Togekiss's user's bread-and-butter set, and it's not hard to see why. Great defenses combined with Follow Me and Air Slash make Togekiss one of the premier supporting Pokemon in VGC, so much so that it is often the first thing an opponent would want to eliminate. Consequently, Protect is the main option in the last slot, keeping Togekiss alive for an extra turn so its partner can take out the offending Pokemon. Togekiss has many more options to use in the third slot, but the two listed are the picks of the litter. Thunder Wave cripples fast attackers such as Latios, who would otherwise be problematic, while also forming the ever-so-annoying paraflinch combination. Tailwind is a bit more support-oriented, allowing Togekiss's team members to outrun the opponent; increasing Togekiss's Speed also makes Air Slash more deadly.
Team Options & Additional Comments >>>
Unlike most Togekiss, this set aims to immediately outrun the opponent and start firing off Air Slashes. Aura Sphere is a great coverage move, especially against Moody Smeargle with a few Evasion boosts, and against Pokemon that resist Air Slash such as Tyranitar. Heat Wave is a great spread move, especially considering the fact that it has a 20% chance to burn a Pokemon, but Tri Attack gets a STAB boost and has many different effects that are also boosted by Serene Grace. The last slot is generally preferential; Hidden Power Ice hits Dragons such as Garchomp and Dragonite super effectively, which is always handy for a team. Follow Me is again always a good option, and with Choice Scarf, it can stop Fake Out more effectively, though Follow Me isn't the best move to be Choice-locked into. Trick can lock opposing Pokemon into undesirable moves, possibly removing beneficial items such as Eviolite and miscellaneous Berries.
Team Options & Additional Comments >>>
Togekiss gets Psycho Shift, which it can use alongside Flame Orb, but this is generally better left to more defensive Pokemon such as Cresselia. Sunny Day and Rain Dance can be used to let Togekiss mess up opposing weather teams, or even serve as as a backup weather inducer. ExtremeSpeed is a powerful priority move that enables Togekiss to pick off weakened Pokemon; it is a cool addition to your Togekiss if it somehow finds itself with an extra moveslot. As mentioned in the Follow Me set, Togekiss is more than capable of using Light Screen, Reflect, and Safeguard to support its teammates. Togekiss gets Super Luck via the Dream World, and while this might be somewhat useful if it had any moves with boosted critical hit chances, Togekiss prefers the flinch chance that its other luck-based ability, Serene Grace, grants.
Checks and Counters
As mentioned before, Electric-types such as Thundurus and Zapdos zap Togekiss right out of the sky with STAB Thunderbolt and Discharge. Tyranitar is a solid check, as are its common partners, Excadrill, Terrakion, and Landorus, though the first three have to be wary of Aura Sphere. Hail-based teams tend to give Togekiss the cold shoulder with STAB 100% accurate Blizzards, which also negate Follow Me, but they have to watch out for Heat Wave.