Torkoal

White Smoke
The wielder's stats cannot be lowered. Decreases wild encounter rate.
Shell Armor
Prevents critical hits.
Type Tier
Fire NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 23 26 -
Atk
85
13 15 18 19
Def
140
18 20 23 25
SpA
85
13 15 18 19
SpD
70
11 13 16 17
Spe
20
7 8 11 12

Overview

Not much has changed for Torkoal since DPP. It might have gained access to some interesting new moves, but has the wrong stat distribution to use them. Still, its excellent Defense and usable HP allow Torkoal to ably support its teammates with its decent supporting movepool, which contains gems such as Rapid Spin, Stealth Rock, and Yawn. Don't get your hopes up, though: it has a bad defensive typing that gives it weaknesses to the very common Water-, Rock-, and Ground-type attacks in the tier. In addition, Torkoal also lacks a reliable recovery move outside of Rest, and its poor Special Defense means it will have to switch a lot to survive, thus risking more damage from entry hazards. As long as you can fit Torkoal on to the correct team though, it will work wonders, and you'll never look back.

Name Item Nature

Tank

Leftovers Bold
Moveset EVs
~ Stealth Rock
~ Rapid Spin
~ Lava Plume
~ Yawn / Toxic / Earth Power
248 HP / 252 Def / 8 SpD

Torkoal's good physical bulk allows it to switch into many physical threats and use the opportunities to set up Stealth Rock, spread status, or clear the field of entry hazards with Rapid Spin. Lava Plume is a good STAB move that comes with a generous 30% burn rate, allowing Torkoal to do something if it gets Taunted. The final slot is a little more complicated, and depends on your personal preference. Yawn is helpful as it can force switches and rack up damage from entry hazards, also having the ability to disable one of Torkoal's counters for a couple of turns. Toxic can be used to wear down bulkier opponents such as Slowking on the switch, but this may clash with Lava Plume's burn rate. Finally, Earth Power can be used in the last slot to provide extra type coverage against other Fire-types that wall Torkoal, and it turns Torkoal into a more offense-oriented tank. Torkoal's ability is down to personal preference, but Earth Power is illegal with Shell Armor.

Team Options & Additional Comments >>>

Other Options

Being the newest addition to Torkoal's movepool, Shell Smash is one of those moves you must have the correct stat distribution for. Unfortunately for Torkoal, Shell Smash isn't a match made in heaven. Its lack of a usable physical Fire-type STAB is a letdown, and even after +2 boosts in Speed, Attack, and Special Attack, Torkoal's stats are still pretty average. A set comprising of Rest, Sleep Talk, Lava Plume, and Rapid Spin is viable to patch up Torkoal's lack of recovery, but this is still unreliable as it requires two turns before it is able to recover again. Curse can be used on a specially defensive set, but again, the lack of physical STAB, and Torkoal's poor defensive typing is a downfall. Body Slam can be used to abuse the paralysis rate and slow down faster opponents, while Gyro Ball can be used to take advantage of Torkoal's pitiful Speed. Clear Smog gives Torkoal a way to shut down stat boosters, but due to Torkoal's horrible Speed, it will more than likely move last and get knocked out. Overheat can be used for its high Base Power, though this forces Torkoal to switch most of the time due to the cut in Special Attack. Finally, Torkoal's decent defenses mean that it can set up Sunny Day for its teammates, and even abuse it with STAB Fire-type attacks, or if you're feeling risky, SolarBeam too.

Checks and Counters

When facing Torkoal, the first thing you should target is its average Special Defense and weakness to common Water-, Ground-, and Rock-type moves. Slowking is an excellent counter to Torkoal due to its high Special Defense, access to reliable recovery in Slack Off, as well as a powerful STAB Surf to KO with, only fearing Yawn and Toxic. Clefable can take on most sets which lack physical attacks; Magic Guard ensures that she won't be taking burn or poison damage, her typing means that Torkoal is unable to hit her super effectively, and she has access to Wish and Softboiled to heal off any damage taken. Mandibuzz can take on Torkoal as long as it lacks Stone Edge; its high defenses, when combined with Taunt, Whirlwind, and Toxic, allow Mandibuzz to slowly wear down Torkoal and restore health or phaze it when necessary. Most bulky Ground- and Rock-types can defeat Torkoal as long as they can avoid being burned. Aerodactyl and Archeops are two great examples as they can withstand a hit or two from Torkoal, and proceed to tear it apart with a super effective, STAB Stone Edge.