Tornadus

Prankster
Moves that do not deal direct damage have their priority increased by one level.
Defiant
Boosts Attack by two stages for every stat drop.
Type Tier
Flying UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
79
- 154 186 -
Atk
115
121 135 167 183
Def
70
81 90 122 134
SpA
125
130 145 177 194
SpD
80
90 100 132 145
Spe
111
117 131 163 179

Overview

One of the three "genies" introduced this generation, the pure Flying-type Tornadus is suited to setting up Tailwind. Its ability, Prankster, allows non-attacking moves to gain +1 priority. This allows it to set up Tailwind with ease, and Taunt Trick Room users. It also has a powerful STAB Acrobatics which hits many Pokemon in VGC 11 for super effective damage.

Name Item Nature

Tailwind

Flying Gem Jolly
Moveset EVs
~ Tailwind
~ Acrobatics
~ Taunt / Hammer Arm
~ Protect / Substitute
4 HP / 252 Atk / 252 Spe

This set aims to set up Tailwind and stop opposing users of Tailwind and Trick Room from setting up their respective strategies. Tailwind doubles the Speed of Tornadus's teammates for 3 turns. Acrobatics OHKOes non-Coba Berry Amoonguss, Whimsicott, and Virizion. Taunt stops other Tornadus from setting up Tailwind, and can shut down Whimsicott and Pokemon that set up Trick Room. Protect stalls out Trick Room and protects Tornadus while its partner takes out a threat. Substitute can be used, however, to stall out Trick Room for more than one turn since it can be used consecutively. Hammer Arm hits Rock- and Steel-type Pokemon for super effective damage, and if Trick Room goes up, it can bring down Tornadus's Speed, and make it "faster".

Team Options & Additional Comments >>>
Name Item Nature

Rain Dance

Damp Rock / Focus Sash Timid / Modest
Moveset EVs
~ Rain Dance
~ Hurricane
~ Taunt / Tailwind
~ Protect / Substitute
4 HP / 252 SpA / 252 Spe

This set aims to set up Rain Dance, an almost forgotten strategy in VGC 2011, and sweep with it. Hurricane gains 100% accuracy in rain, and with the STAB boost, wrecks almost everything. Taunt stops other set-up moves such as Tailwind or Trick Room. Substitute can keep Tornadus alive longer so it can keep firing off STAB Hurricanes, but Protect can be useful if it gets double-targeted. Because Seismitoad is the only Swift Swim Pokemon in VGC 2011, Rain Dance teams can struggle to outspeed and utilize their powerful Water-type attacks. Tailwind can be used to remedy this problem, though you will be unable to stop opposing Whimsicott from setting up their own Tailwind.

Team Options & Additional Comments >>>

Other Options

A specially-based set with Air Slash / Grass Knot / Dark Pulse / Tailwind is viable, but with Acrobatics's great power, a physical set is generally recommended. Brick Break is an alternative to Hammer Arm if the 90% accuracy and Speed drop is an issue, but the loss in power is so noticeable that Hammer Arm is preferred. An EV spread of 134 HP / 124 Atk / 252 Spe allows Tornadus to OHKO opposing 4 / 0 Tornadus and provides more bulk. Hidden Power Ice may be used to check opposing Thundurus that want to switch in and smack Tornadus with Discharge or Thunderbolt.

Checks and Counters

Terrakion threatens Tornadus with STAB Rock Slide, and while Tornadus can use Hammer Arm, Terrakion often carries Focus Sash which would negate Tornadus's attempts to OHKO it. Thundurus is a hard counter to Tornadus with Thunderbolt and Discharge, while Tornadus doesn't even 2HKO it with Acrobatics. Under Trick Room Jellicent can outspeed Tornadus and KO it with Ice Beam or Blizzard. Gigalith can take a Hammer Arm with its high Defense and KO back with STAB Rock Slide. Most of these threats are remedied by Tornadus having Terrakion as a partner, however.