Trapinch

Hyper Cutter
The wielder's Attack cannot be lowered.
Arena Trap

Prevents grounded Pokemon from switching. Increases encounter rate.

Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Ground LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 231 294 -
Atk
100
212 236 299 328
Def
45
113 126 189 207
SpA
45
113 126 189 207
SpD
45
113 126 189 207
Spe
10
50 56 119 130
Name Power Accuracy PP Target Description
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Bug Bite 60 100% 20 Single non-user User steals the effect of the target's held Berry.
Bulldoze 60 100% 20 All others Lowers target's Speed by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Earthquake 100 100% 10 All others Hits Pokemon using Dig with double Base Power.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores evasion modifiers.
Feint 30 100% 10 Single non-user Nullifies effect of Detect and Protect.
Fissure 1 30% 5 Single non-user Will OHKO the target.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Focus Energy - - 30 User Boosts critical hit rate by two stages.
Frustration 1 100% 20 Single non-user No additional effect.
Fury Cutter 20 95% 20 Single non-user Power doubles with each hit.
Gust 40 100% 35 Single non-user Deals damage. Hits Pokemon using Bounce, Fly, or Sky Drop for double Base Power.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Mud Shot 55 95% 15 Single non-user Lowers target's Speed by 1 stage.
Protect - - 10 User Protects the user from attacks.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sand Tomb 35 85% 15 Single non-user Traps and damages the target over 4-5 turns.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Sandstorm - - 10 All Summons a sandstorm for five turns.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 Single non-user No additional effect.
Struggle Bug 30 100% 20 All enemies Lowers target's Special Attack by 1 stage.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Toxic - 90% 10 Single non-user Badly poisons the target.