Trapinch

Hyper Cutter
The wielder's Attack cannot be lowered.
Arena Trap

Prevents grounded Pokemon from switching. Increases encounter rate.

Sheer Force
Increases power of moves with secondary effects by 30%, but removes the effects.
Type Tier
Ground LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
45
- 231 294 -
Atk
100
212 236 299 328
Def
45
113 126 189 207
SpA
45
113 126 189 207
SpD
45
113 126 189 207
Spe
10
50 56 119 130

Overview

Most competitive Pokemon players would simply look at Trapinch and dismiss it as just another NFE Pokemon. However, upon further inspection, Trapinch has two qualities that make it worth considering. Firstly, Trapinch has the ability Arena Trap, enabling it to trap all grounded Pokemon, specifically troublesome Pokemon such as Probopass, Bastiodon, and Flareon. Secondly, Trapinch sports a high base 100 Attack stat, which gives Trapinch an actual chance at KOing trapped opponents, unlike Diglett. Sadly, Trapinch isn't without its faults; with an abysmal Speed stat of 10, Trapinch can only be used in Trick Room. Additionally, Trapinch has pathetic 45 / 45 / 45 defenses, which means it must kill or be killed. While it is difficult to successfully pull off, Trapinch's niche of trapping can be incredibly useful to any team.

Name Item Ability Nature

Trick Room Attacker

Life Orb / Choice Band Arena Trap Brave
Moveset IVs
~ Earthquake
~ Rock Slide
~ Crunch
~ Quick Attack
0 Spe
EVs
168 HP / 252 Atk / 44 Def / 44 SpD

This set aims to trap and eliminate troublesome foes. However, Trapinch's terrible Speed means that one of the only ways it can accomplish this is when Trick Room is active. As Trapinch is the second slowest Pokemon in the tier, only Shuckle outspeeds it in Trick Room. The moveset is pretty simple; Earthquake is a powerful, reliable STAB move, while Rock Slide completes the Rock / Ground combination, granting superb coverage. Rock Slide is also useful for hitting Flying-types such as Swellow, which aren't affected by Arena Trap. Crunch gives Trapinch the ability to hit Ghost- and Psychic-type Pokemon much harder; notable examples include Haunter, who also isn't affected by Arena Trap. Quick Attack is mainly filler, as Trapinch doesn't have many other options at its disposal; because Quick Attack does not receive STAB and has low Base Power, it does pitiful damage even with a Choice Band boost, so it should only be used in desperate situations.

Team Options & Additional Comments >>>

Other Options

Trapinch's poor movepool means it doesn't have many tricks up its sleeve. Bug Bite can be used over Crunch to hit Exeggutor harder, but Crunch is still better for hitting other Psychic-types. Quick Attack can be replaced with Return or Double-Edge if you are not worried about Trapinch's usability outside of Trick Room. Eviolite and Focus Sash are valid item choices, but the drop in power is quite noticeable and Eviolite won't help Trapinch's poor defenses anyway.

Checks and Counters

Priority is the best way to check Trapinch, as it bypasses Trick Room. Good priority users include Linoone, who has STAB ExtremeSpeed, as well as Shiftry and Cacturne, who pack STAB Sucker Punches. Quagsire, Alomomola, and Tangela don't care about being trapped as they can take whatever attacks Trapinch can dish out and KO it with Scald or Giga Drain, respectively. Weezing isn't affected by Arena Trap, and can take any of Trapinch's attacks thanks to its impressive bulk. Trapinch will also fall to any attacks Weezing uses due to its frailty. Torterra resists both Earthquake and Rock Slide, and threatens Trapinch with its STAB Grass attacks as well.