Tropius

Chlorophyll
Speed doubles in sun.
Solar Power
HP decreases in the sun. Special Attack increases by 50%.
Harvest
After each turn, the wielder may receive the Berry it used at a 50% chance (100% if in sun).
Type Tier
Grass / Flying NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
99
- 339 402 -
Atk
68
154 172 235 258
Def
83
181 202 265 291
SpA
72
162 180 243 267
SpD
87
189 210 273 300
Spe
51
124 138 201 221

Overview

Tropius is a Pokemon that has often been brushed under the rug, tossed aside in favor of bulkier or more powerful choices that share its typing. It has a decent defensive typing, with three resistances and an immunity to Ground-type attacks. It also has decent bulk to complement this, boasting 99 / 83 / 87 defenses. So what exactly is it that is stopping Tropius from wreaking havoc everywhere? Well for starters, it is cursed with subpar offensive stats and sluggish Speed. Its typing can be a problem defensively, causing Tropius to have weaknesses to five common attacking types. This problem is made even worse when considering Tropius's weakness to Stealth Rock, severely reducing the amount of times it can safely switch in. However, if after hearing this you still want to use Tropius, you will find there are a few sets it can pull off quite well.

Name Item Ability Nature

SubSeed

Sitrus Berry Harvest Bold
Moveset EVs
~ Leech Seed
~ Substitute
~ Protect
~ Air Slash / Synthesis
252 HP / 252 Def / 4 SpD

This set plays to Tropius's strengths, using its solid bulk to stall the opponent into oblivion. Leech Seed provides steady, flowing damage, slowly weakening your opponent while healing Tropius. To add to this, an ability in Harvest and a Sitrus Berry as the item can often recover a large amount of Tropius's health. Substitute is useful for blocking status moves, and can be used to try and alleviate Tropius's weaknesses to common attacking types. Protect is a beautiful move for this set; it provides an extra turn for getting Leech Seed recovery, a chance at restoring HP with Sitrus Berry, which will be regained through Harvest, and can help to prolong the "lifespan" of Tropius's Substitutes. The last slot is mainly a filler; Air Slash is Tropius's only form of offense and ensures that it isn't completely shut down by Taunt or Grass-types, whereas Synthesis can give Tropius even more survivability. However, since Tropius will already be gaining back copious amounts of health from Leech Seed and Sitrus Berry, Air Slash will usually be the move of choice here.

Team Options & Additional Comments >>>
Name Item Ability Nature

Growth

Life Orb Chlorophyll Timid / Naive
Moveset EVs
~ Growth
~ SolarBeam
~ Air Slash
~ Hidden Power Fire / Earthquake
28 HP / 252 SpA / 228 Spe

This set is Tropius's best shot at sweeping. Assuming sunlight is present, Growth boosts Tropius's Special Attack and Attack by two stages, and with Chlorophyll, Tropius immediately becomes a lethal offensive threat. SolarBeam is a strong STAB move, and is the best choice since it does not force Tropius to waste a turn charging in sunlight. Air Slash is another specially based STAB attack, and even has the potential to flinch your opponent. Hidden Power Fire rounds off the set, providing extra coverage and gaining a pseudo-STAB from sunlight. Earthquake is an option for hitting Magneton extremely hard, but has trouble dealing good damage to anything else due to Tropius's low Attack stat.

Team Options & Additional Comments >>>

Other Options

Dragon Dance might seem like an excellent option, but Tropius cannot utilize it effectively; Tropius's best physical move is Leaf Blade, which is illegal with Dragon Dance, relegating it to using Razor Leaf and Aerial Ace for STAB moves. Return can be used to provide slightly better neutral coverage, but is generally not needed. Synthesis can be used in the sun for massive healing; however, if the sun fades, Tropius can be in a tight spot. Solar Power shouldn't even be considered, as Tropius is outclassed here in almost every way by Charizard. A Curse set could be used with Trick Room support, but requires a few turns of setup to become effective, and puts Tropius's sweep on somewhat of a short timer. Tropius is able to set up sunlight by itself and sweep with no team support; however, this means giving up a coverage move, so choose wisely. Swords Dance is an option for boosting, but Tropius is somewhat slow outside of sunlight, and in sunlight, Swords Dance is basically just Growth without boosting its Special Attack. A RestTalk set with Curse or Swords Dance alongside Leaf Blade might seem possible, but Tropius is just a little bit lacking in bulk, and Grass-type attacks have somewhat poor coverage. Harvest is an option as an ability on a set other than SubSeed, making sets such as ChestoRest and a Growth set with Sitrus Berry viable. Beware though, these strategies can be risky, and rely on a little bit of luck.

Checks and Counters

Fire- and Poison-type Pokemon can counter Tropius very well, resisting its Grass-type STAB attacks and being able to retaliate with super effective attacks. Moltres and Weezing stand out here, as they are immune to Earthquake. Altaria walls Tropius in almost every respect, and can phaze out Tropius with Roar. Setting up Stealth Rock and either knocking out Tropius's Rapid Spin user or carrying a spinblocker is basically checkmate; Tropius can't switch in many times after that before fainting from residual damage. Clefable is absolutely terrifying, tanking all of Tropius's special attacks and taking no residual damage from Toxic or Leech Seed due to Magic Guard. Mandibuzz can Taunt Tropius into using nothing but special attacks, which Mandibuzz can tank with ease, stalling out Tropius with a combination of Roost, Toxic, and Brave Bird. Keep in mind that even with a cleric on its team, Tropius hates status, so Thunder Wave and Toxic users can greatly help in taking down Tropius. Fire- and Ice-types with decent defensive investment can tear straight through Tropius with their super effective STAB attacks.