Tropius

Chlorophyll
Speed doubles in sun.
Solar Power
HP decreases in the sun. Special Attack increases by 50%.
Harvest
After each turn, the wielder may receive the Berry it used at a 50% chance (100% if in sun).
Type Tier
Grass / Flying NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
99
- 174 206 -
Atk
68
79 88 120 132
Def
83
92 103 135 148
SpA
72
82 92 124 136
SpD
87
96 107 139 152
Spe
51
63 71 103 113
  • Neverused

Overview

Let's get something out of the way; yes, it's a dinosaur with bananas growing out of its chin. Tropius is a strange looking Pokemon, and it has an even stranger playstyle. Tropius has two great abilities in Harvest and Chlorophyll, some usable support moves in Roost and Leech Seed, and a decent defensive typing. With an immunity to Ground-type moves and resistances to Water-, Grass-, and Fighting-type moves, Tropius can take on numerous threats in the NU tier. Combine that with Tropius's great defenses and HP, you've got yourself one hell of a wall. That's not all; Tropius also has access to Chlorophyll, a decent Special Attack stat, and usable coverage moves in Air Slash, SolarBeam, and Hidden Power. Not all is golden for our banana friend though; Tropius's nasty weakness to Ice-type moves and Stealth Rock means it'll have a tough time switching into threats such as Gorebyss, while a Rapid Spin user is almost mandatory in keeping it alive. Furthermore, Tropius's weakness to common attacking types in Fire, Rock, Flying, and Poison leave it vulnerable to many common sweepers. Tropius has great potential in the right hands, but use it wrong and you'll slip on its bananas.

Name Item Ability Nature

SubSeed

Sitrus Berry Harvest Bold
Moveset EVs
~ Leech Seed
~ Substitute
~ Protect
~ Air Slash
252 HP / 252 Def / 4 SpD

Thanks to its decent defenses and access to Leech Seed, Tropius is an ideal tank and counter to the numerous Water-types in the tier. The idea is to switch into a weak or resisted attack, set up Leech Seed, and proceed to stall the opponent with a combination of Protect and Substitute. That's not all; Tropius's ability, Harvest, has a 50% chance to restore its Sitrus Berry every turn, which provides a nearly endless source of HP, making it even more difficult to KO. Finally, Air Slash is a reliable STAB move and hits opposing Grass-types that are immune to Leech Seed. Without a powerful super effective hit, this Tropius isn't going down without a fight.

Team Options & Additional Comments >>>
Name Item Ability Nature

Growth

Life Orb Chlorophyll Naive / Timid
Moveset EVs
~ Growth
~ SolarBeam
~ Air Slash
~ Earthquake / Hidden Power Fire
4 HP / 252 SpA / 252 Spe

Tropius isn't an immediate threat, but after a Growth or two it becomes a very potent sweeper. This set should only be used in the sun, as without it, Tropius is rather sluggish and weak. Chlorophyll doubles Tropius's Speed and raises the power of Hidden Power Fire in the sun, while Growth raises its Attack and Special Attack by two stages instead of one. SolarBeam provides Tropius with a powerful STAB move and requires no setup turn in the sun, Air Slash gives it a means of hitting Grass-types super effectively, and the last slot provides coverage against Steel-types. Earthquake hits Rapidash and Probopass super effectively, while Hidden Power Fire receives a boost from the sun.

Team Options & Additional Comments >>>

Other Options

Tropius has a strange movepool compared to other Grass-types, but most of its other options are unusable for one or more reasons. Dragon Dance can be used alongside the combination of Seed Bomb, Return, and Earthquake, but its poor Speed prevents the set from working as well as it could. Swords Dance is a less restricting option, but Tropius's poor Speed makes it an inferior option outside of the sun, and if using it in the sun you might as well use Growth. Curse may sound tempting with a RestTalk set, but Tropius's common weaknesses makes it difficult to pull off, and RestTalk's once-every-three-turns recovery leaves the bananasaur vulnerable to 2HKOs. Harvest can be used along with a Chesto Berry, but it's largely luck-based.

Checks and Counters

The majority of Fire- and Poison-types can switch into Tropius's Grass-type STAB and threaten it with super effective hits. Charizard and Garbodor are great examples; Charizard is significantly faster than Tropius and its STAB Fire-type moves will bring the bananasaur to an end, while Garbodor resists its Grass-type STAB and sets up Spikes and Toxic Spikes in its fruity face. Altaria can switch into Grass-type moves, Hidden Power Fire, and Earthquake, while more offensive Flying-types, such as Braviary and Swellow, can revenge kill Tropius with ease. Taunt completely shuts down the SubSeed set, making Eviolite Murkrow an excellent check. Anything carrying a moderately powered Ice-type move will deal heavy damage to Tropius; Regice takes pitiful damage from any of Tropius's special attacks, while Articuno can fire off powerful attacks and KO it swiftly. Tropius isn't a fan of passive damage either; a combination of poison damage and Stealth Rock is a major thorn in its side, killing it slowly and painfully.