Turtwig

Overgrow
Boosts power of Grass-type moves by 50% when at 1/3 HP or less.
Shell Armor
Prevents critical hits.
Type Tier
Grass LC
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 251 314 -
Atk
68
154 172 235 258
Def
64
147 164 227 249
SpA
45
113 126 189 207
SpD
55
131 146 209 229
Spe
31
88 98 161 177
Name Power Accuracy PP Target Description
Absorb 20 100% 25 Single non-user Leeches 50% of the damage dealt.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze the target.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Cut 50 95% 30 Single non-user No additional effect.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Drain 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Grass Pledge 50 100% 10 Single non-user Use with Grass Pledge and Water Pledge for additional effect.
Growth - - 40 User Boosts Attack and Special Attack one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Leaf Storm 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Mega Drain 40 100% 15 Single non-user Leeches 50% of the damage dealt.
Protect - - 10 User Protects the user from attacks.
Razor Leaf 55 95% 25 All enemies Has a high critical hit rate.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sand Tomb 35 85% 15 Single non-user Traps and damages the target over 4-5 turns.
Seed Bomb 80 100% 15 Single non-user No additional effect.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Superpower 120 100% 5 Single non-user Lowers user's Attack and Defense by 1 stage.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Synthesis - - 5 User Restores health based on the weather.
Tackle 50 100% 35 Single non-user No additional effect.
Thrash 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wide Guard - - 10 User party Protects user and allies from multi-target attacks.
Withdraw - - 40 User Boosts user's Defense one stage.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.