Turtwig

Overgrow
Boosts power of Grass-type moves by 50% when at 1/3 HP or less.
Shell Armor
Prevents critical hits.
Type Tier
Grass LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
55
- 22 25 -
Atk
68
11 13 16 17
Def
64
10 12 16 17
SpA
45
9 11 14 15
SpD
55
10 12 15 16
Spe
31
8 9 12 13
Name Power Accuracy PP Target Description
Absorb 20 100% 25 Single non-user Leeches 50% of the damage dealt.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Bite 60 100% 25 Single non-user 30% chance to flinch the target.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze the target.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Cut 50 95% 30 Single non-user No additional effect.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Earth Power 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Drain 75 100% 10 Single non-user Leeches 50% of the damage dealt.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Grass Pledge 50 100% 10 Single non-user Use with Grass Pledge and Water Pledge for additional effect.
Growth - - 40 User Boosts Attack and Special Attack one stage.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Leaf Storm 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Leech Seed - 90% 10 Single non-user Leeches 1/8 target's max HP each turn.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Mega Drain 40 100% 15 Single non-user Leeches 50% of the damage dealt.
Protect - - 10 User Protects the user from attacks.
Razor Leaf 55 95% 25 All enemies Has a high critical hit rate.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Sand Tomb 35 85% 15 Single non-user Traps and damages the target over 4-5 turns.
Seed Bomb 80 100% 15 Single non-user No additional effect.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Spit Up 1 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Stockpile - - 20 User Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up or Swallow.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Superpower 120 100% 5 Single non-user Lowers user's Attack and Defense by 1 stage.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Synthesis - - 5 User Restores health based on the weather.
Tackle 50 100% 35 Single non-user No additional effect.
Thrash 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Tickle - 100% 20 Single non-user Lowers target's Attack and Defense by 1 stage.
Toxic - 90% 10 Single non-user Badly poisons the target.
Wide Guard - - 10 User party Protects user and allies from multi-target attacks.
Withdraw - - 40 User Boosts user's Defense one stage.
Worry Seed - 100% 10 Single non-user Changes the target's ability to Insomnia.