Typhlosion

Blaze
Boosts power of Fire-type moves 50% when at 1/3 HP or less.
Flash Fire
Grants immunity to Fire-type moves and increases the power of Fire-type moves by 50% when hit by a Fire-type move.
Type Tier
Fire RU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
78
- 153 185 -
Atk
84
93 104 136 149
Def
78
88 98 130 143
SpA
109
116 129 161 177
SpD
85
94 105 137 150
Spe
100
108 120 152 167

Overview

Typhlosion seems to be a fairly average Pokemon, with relatively low defensive stats and no superb offensive stats either. On top of this, it has weaknesses to Earthquake, Surf, and Rock Slide, three incredibly common attacks in VGC 2012. However, being one of five VGC legal Pokemon that have access to STAB Eruption, Typhlosion is a pretty cool pick for any respectable sun team.

Name Item Ability Nature

Special Attacker

Fire Gem Blaze Timid
Moveset EVs
~ Eruption
~ Heat Wave
~ SolarBeam / Hidden Power Ground
~ Protect
4 HP / 252 SpA / 252 Spe

This set makes use of Typhlosion's power in the sun. STAB Eruption is Typhlosion's primary attacking option, and inflicts massive damage to all Pokemon, even ones that resist Fire-type attacks. However, as its damage output depends on Typhlosion's health, Heat Wave is a secondary STAB option for when Typhlosion is at low HP. SolarBeam and Hidden Power Ground grant Typhlosion coverage on Pokemon that can take an Eruption, such as Tyranitar, Rhyperior, and Heatran, hitting them for super effective damage. If running Hidden Power Ground, the EVs should be changed to 4 HP / 4 Def / 248 SpA / 252 Spe to account for the IV drop. Protect lets Typhlosion avoid damage from both its opponents and its ally for a turn.

Without sun, Typhlosion is fairly lacking. Eruption doesn't do as much as one might expect, as many Pokemon in the VGC 2012 metagame resist Fire-type attacks. As Eruption is Typhlosion's main selling point, it really doesn't stand much of a chance without proper sun support. Weaknesses to many common spread moves don't do Typhlosion any favors either, so it is often rendered useless if opposing auto-weather starters are able to win the weather war.

Team Options & Additional Comments >>>

Other Options

Typhlosion can use a type-resist Berry, such as Shuca Berry or Charti Berry, to alleviate some of the damage from Earthquake and Rock Slide, respectively. Typhlosion can also make use of a Choice Scarf for some more Speed; Choice Scarf Typhlosion hits 250 Speed, outspeeding Metagross, Latios, Gengar, and Swift Swim Ludicolo, among others. Overheat is yet another option, as it hits incredibly hard in the sun, but the drop in Special Attack can be a hindrance. Hidden Power Ice can be used to hit Dragon-type Pokemon for heavy damage as well.

Checks and Counters

Tyranitar can counter Typhlosion fairly well, because specially defensive variants can survive SolarBeam, and it can injure or OHKO Typhlosion with STAB Rock Slide, depending on its Attack investment. Rhyperior can counter Typhlosion under Trick Room, and those who change the weather on Typhlosion can also beat it. In general, Trick Room teams hit Typhlosion pretty hard, as its base 100 Speed and Timid nature means it will easily be outpaced under the effects of Trick Room. Rain teams can also cause trouble for Typhlosion, who relies heavily on harsh sunlight for its power. Latios and Latias can check Typhlosion well, as they survive its powerful Eruption and can hit back hard with their STAB Dragon-type attacks.

Unreleased

Typhlosion's Dream World ability, Flash Fire, allows it to take opposing Heat Waves and boost up its own Eruptions. When it is released, it could make Typhlosion dangerous in VGC 2012 even outside of sun. However, as Heat Wave is a HGSS tutor move, Flash Fire Typhlosion would not have access to it, and would have to rely on Eruption as its sole Fire-type spread move. Flamethrower would be an option to replace Heat Wave if this ability were released.