Water Absorb
Heals 25% HP when hit by a Water-type attack.
Heals status effects in rain.
Type Tier
Water OU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 205 237 -
76 85 117 128
72 80 112 123
117 130 162 178
103 115 147 161
76 85 117 128


As a slow Water-type, Vaporeon naturally draws comparisons to Jellicent. Both have access to STAB spread moves not named Surf, are graced with Water Absorb, have similar bulk, and can come in both blue and pink. While Jellicent has a useful Ghost typing and is able to set up Trick Room by itself, Vaporeon has access to Helping Hand and the incredibly annoying and useful combination of Rest and Hydration. With bulk, power, and instant recovery numerous ChestoRest users can only dream of, Vaporeon is certainly not one to be taken lightly.

Name Item Nature

Trick Room Tank

Water Gem / Wacan Berry / Sitrus Berry Quiet
Moveset IVs
~ Hydro Pump / Muddy Water / Scald
~ Ice Beam
~ Hidden Power Grass / Helping Hand
~ Rest / Detect
30 Atk / 30 SpA / 3 Spe
140 HP / 116 Def / 248 SpA / 4 SpD

Taking into account its low Speed, high defenses, and good Special Attack, Vaporeon is a natural candidate for Trick Room and rain hybrid teams. Hydro Pump, while inaccurate, has a large chance of OHKOing Tyranitar in sandstorm and, factoring in a Water Gem boost, deals heavy damage to anything that takes at least neutral damage from it, including even specially defensive Cresselia. Muddy Water is only slightly more accurate, but it has the ability to hit two Pokemon at once without harming your own and comes with a nice 47% chance to lower at least one of the opposing Pokemon's accuracy. Scald, while weaker or unable to hit two Pokemon at once, has the perk of a 30% chance to burn and perfect accuracy. Ice Beam is a staple coverage move for any Water-type, and Vaporeon is no exception. Besides Ferrothorn and pure Water-types, Ice Beam and your choice of a Water-type STAB move grant Vaporeon great neutral coverage, as well as putting the ever-dangerous Dragon-types on ice.

Helping Hand is naturally a great doubles support move, as it allows moves such as Thunder and Draco Meteor to climb to unimaginable levels of power. Normally, Vaporeon is completely walled by other Water-types, notably Gastrodon and Rotom-W; a quick and easy solution to this is Hidden Power Grass. However, against Rotom-W, it's not a guaranteed 2HKO, as it can outspeed and either OHKO or 2HKO Vaporeon outside of Trick Room. The last move depends on the ability of choice. If you want a good Water-type Trick Room sweeper, want to use Surf to restore Vaporeon's HP, or simply aren't interested in Hydration, Detect is the fourth move of choice alongside Water Absorb as Vaporeon's ability. Rest is obviously best used with Hydration, though if you don't need Helping Hand or Hidden Power Grass, Detect can fit snugly in the third slot.

Team Options & Additional Comments >>>

Other Options

Members of the Eevee family usually have shallow movepools, but Vaporeon's contains many interesting options such as Icy Wind, Fake Tears, Acid Armor, Yawn, Tickle, and Charm. Icy Wind is unfortunately illegal with Hydration, but it slows down opposing Pokemon if you use Vaporeon as a tank with Water Absorb. Fake Tears, Charm, and Tickle soften up opponents for both Vaporeon and its partner, while Acid Armor benefits Vaporeon only, making it useful for gang attacks or Psych Up combos. Yawn coupled with Detect is almost guaranteed to put a Pokemon to sleep, and if the opponent switches, it leaves them vulnerable to gang attacks. Protect can be used over Detect if you feel the extra PP is important, though Vaporeon is then more vulnerable to Imprison attempts. Rain Dance is useful when Politoed bites the dust too early and you need your rain for Hydration or Swift Swim partners. Shadow Ball hits common Psychic- and Ghost-type supporters super effectively, though it's even weaker than a Hydro Pump boosted by either rain or a Water Gem. As odd as it might seem coming off Vaporeon's poor Attack stat, Quick Attack is valuable to combat common Focus Sash users or finish off Pokemon hanging on by a sliver of health. Toxic and Hidden Power Fire are Vaporeon's only way of damaging Shedinja and Ferrothorn, and Toxic is useful when combined with Rest. Leftovers can be used over Sitrus Berry in case of an Item Clause clash, though it heals less than Sitrus Berry in an average match.

Checks and Counters

Like most Water-types, Grass-types give Vaporeon an extremely hard time. Breloom and Ferrothorn are two prime examples, as they can pelt Vaporeon's weaker Defense with Seed Bomb or Power Whip, or cripple it with Spore or Leech Seed. Abomasnow brings an unwelcome change of weather and can heal itself with Giga Drain given Vaporeon's enormous base HP. Ludicolo and Rotom-W are threats to any pure Water-type with STAB Giga Drain and Thunderbolt, and both benefit from rain, making them even bigger threats. Water Absorb Jellicent and Lapras completely wall Vaporeon without Hidden Power Grass and are able to use Energy Ball or Thunderbolt, respectively, to chip away at Vaporeon, though Rest + Hydration Vaporeon can weather the assaults. Physical Eelektross can light Vaporeon up with Wild Charge and outspeeds it in Trick Room, but Hydro Pump will definitely leave a dent if Eelektross can't outspeed it. Toxicroak is immune to Water-type moves, can use Drain Punch to deal damage and recover, and is able to Taunt to prevent Vaporeon from using Rest.