Victini

Victory Star
Increases the accuracy of the wielder and allies on its side of the field by 10%.
Type Tier
Psychic / Fire UU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 175 207 -
Atk
100
108 120 152 167
Def
100
108 120 152 167
SpA
100
108 120 152 167
SpD
100
108 120 152 167
Spe
100
108 120 152 167
Name Power Accuracy PP Target Description
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confusion 50 100% 25 Single non-user 10% chance to confuse opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Final Gambit 1 100% 5 Single non-user Faints the user. Target takes damage equal to the user's HP at the time of use.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Flame Burst 70 100% 15 Single non-user Damages Pokemon next to the target as well.
Flame Charge 50 100% 20 Single non-user Boosts user's Speed by 1 stage.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Flare Blitz 120 100% 15 Single non-user Has 1/3 recoil. 10% chance to burn the target. Thaws user.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Focus Energy - - 30 User Boosts critical hit rate by two stages.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Grass Knot 1 100% 20 Single non-user Deals damage based on the foe's weight.
Headbutt 70 100% 15 Single non-user 30% chance to flinch the target.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Inferno 100 50% 5 Single non-user Burns the target.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Overheat 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Psyshock 80 100% 10 Single non-user Damage is based on the target's Defense stat.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Reversal 1 100% 15 Single non-user Does more damage as user's HP decreases.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Searing Shot 100 100% 5 All others 30% chance to burn the target.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Stored Power 20 100% 10 Single non-user Varies in power depending on number of boosts accumulated by user.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Telekinesis - - 15 Single non-user Lasts 3 turns and makes all moves hit the target. Makes target immune to Ground-type moves.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick Room - - 5 All Slower Pokemon move first for 5 turns.
U-turn 70 100% 20 Single non-user Forces user to switch.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Will-O-Wisp - 75% 15 Single non-user Burns the target.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.