Vileplume

Chlorophyll
Speed doubles in sun.
Effect Spore
30% chance to paralyze, poison, or sleep when struck by a contact move.
Type Tier
Grass / Poison NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
80
176 196 259 284
Def
85
185 206 269 295
SpA
100
212 236 299 328
SpD
90
194 216 279 306
Spe
50
122 136 199 218

Overview

Vileplume has a combination of traits that make it worthy of a teamslot; these traits include a Grass / Poison typing, solid physical bulk, a good support movepool, and a high Special Attack. With its well-rounded bulk and useful typing, it can check some of NU's most powerful sweepers, such as Samurott, Primeape, Serperior, and Eelektross. Unfortunately, Vileplume's typing also inflicts it with painful weaknesses to common Flying-, Psychic-, and Ice-type attacks. It also faces stiff competition as an offensive and defensive Pokemon from the likes of Victreebel and Roselia, respectively. While it's not always going to be the star of the show, Vileplume's unique attributes make it a solid contender on any balanced or stall team in need of a little flower power.

Name Item Ability Nature

Physically Defensive

Black Sludge Effect Spore Bold
Moveset EVs
~ Moonlight
~ Aromatherapy / Sleep Powder
~ Giga Drain
~ Sludge Bomb
248 HP / 216 Def / 44 SpD

With a good typing, reliable recovery, and solid resistances, Vileplume can run an effective physically defensive set. Moonlight is a given, as it allows Vileplume to heal itself throughout the course of the match and works great in ensuring that it outlives what it checks and counters. Aromatherapy is geared towards more stall-orientated teams; waking a teammate that has previously used Rest and removing the dreaded poison, but it can be just as effective on offensive teams by ridding fast sweepers such as Kangaskhan of paralysis and removing crippling burns on physical attackers. Sleep Powder is an excellent status move, as it allows Vileplume to often cripple a potential threat for the remainder of the match. Giga Drain is Vileplume's best defensive STAB, inflicting respectable amounts of damage on threats such as Samurott while simultaneously regaining health. Sludge Bomb deals with most Pokemon resistant or immune to Vileplume's Grass-type STAB, including Tangela, Sap Sipper Sawsbuck, and Charizard.

Team Options & Additional Comments >>>
Name Item Ability Nature

Offensive

Life Orb Effect Spore Modest
Moveset EVs
~ Sleep Powder
~ Giga Drain
~ Sludge Bomb
~ Moonlight
172 HP / 252 SpA / 84 Spe

An offensive set might seem odd given Vileplume's low base Speed; however, it has a few key features over its competitors: great bulk, access to a reliable recovery move, Sleep Powder, and a surprisingly high Special Attack. Sleep Powder is one Vileplume's main perks, as it allows it to cripple any Pokemon resistant to its attacks, such as Golbat, Weezing, and Skuntank. Giga Drain forms an exceptional combination with Life Orb given its capability to nullify recoil damage and keep the offensive momentum going. Sludge Bomb is Vileplume's most powerful Poison-type STAB and can serve as a battering ram when dealing with Grass-type resists such as Roselia, Sawsbuck, and Charizard. With Moonlight, Vileplume can act more as a defensive tank, not being worn out by either Life Orb recoil or entry hazard damage.

Team Options & Additional Comments >>>

Other Options

Leech Seed is generally an excellent support move; however, Vileplume only has access to it through an event and has to sacrifice Effect Spore to use it. A physical sweeping set consisting of Drain Punch, Seed Bomb, Return, and Swords Dance can work, but it is outclassed by Cacturne; moreover, Vileplume is too slow too pull it off consistently. Toxic and Stun Spore are both plausible options; however, using them is unadvised for a few reasons: Sleep Powder is usually the superior status move, Effect Spore can already inflict poison and paralysis, and Vileplume just doesn't have any moveslots to spare. Vileplume can put its hula skills to the test with Teeter Dance or Petal Dance, but as mentioned previously, Vileplume is strapped for moveslots as it is, so these options are generally not recommended. Finally, Vileplume can attempt to use a Chlorophyll set to sweep, but it is outclassed by almost every other Chlorophyll user in NU.

Checks and Counters

Hypno is quite possibly the best counter to Vileplume, as it is immune to Sleep Powder and its gargantuan Special Defense allows it to survive even Life Orb-boosted attacks; Hypno can then obliterate Vileplume with Psychic. Sleep Powder can make Vileplume a little tricky to counter; however, after Sleep Clause has been activated, it's much easier to manage. Articuno, Golbat, Mandibuzz, Regice, and Weezing all make solid counters, as all five take very little from any of Vileplume's attacks and can decimate it with their STAB moves. Opposing Poison-types, such as Roselia and Skuntank, make for solid checks. Roselia and Skuntank can beat defensive Vileplume, although offensive variants can threaten Roselia with repeated Sludge Bombs and Skuntank with Hidden Power Ground. Speaking of Hidden Power Ground, if Vileplume lacks the move, Steel- and Poison-types such as Bastiodon, Mawile, Metang, Scolipede, and Garbodor can all deal with it.

Magmar is one of the better offensive checks to Vileplume, given its resistance to Giga Drain and immunity to Sleep Powder, although it won't enjoy taking a Life Orb-boosted Sludge Bomb or Hidden Power Ground. Jynx and Charizard can take any attack (provided Stealth Rock is not up) and OHKO with their high-powered STABs. Musharna can OHKO Vileplume with Psychic and tank at least one attack, making it a good check. Use care when switching it in however, as it will be outsped and 2HKOed if it switches into a Vileplume that has entry hazard support. Finally, powerful Flying-, Ice-, and Fire-types such as Braviary, Rotom-S, Rotom-F, and Camerupt can all take on Vileplume, though they all share the same fate as the previous offensive threats if they switch into the wrong move.