Volbeat

Illuminate
Increases wild encounter rate (no effect in battles).
Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Prankster
Moves that do not deal direct damage have their priority increased by one level.
Type Tier
Bug NU
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 23 26 -
Atk
73
11 13 17 18
Def
55
10 12 15 16
SpA
47
9 11 14 15
SpD
75
12 14 17 18
Spe
85
13 15 18 19
Name Power Accuracy PP Target Description
Acrobatics 55 100% 15 Single non-user Doubles in power if user has no held item.
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bug Buzz 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Dizzy Punch 70 100% 10 Single non-user 20% chance to confuse opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Frustration 1 100% 20 Single non-user No additional effect.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Moonlight - - 5 User Heals user variably depending on the weather.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Seismic Toss 1 100% 20 Single non-user Does damage equal to the user's level.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
Silver Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Struggle Bug 30 100% 20 All enemies Lowers target's Special Attack by 1 stage.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Glow - - 20 User Boosts user's Special Attack by 3 stages.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick - 100% 10 Single non-user Switches items with the target.
U-turn 70 100% 20 Single non-user Forces user to switch.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.