Volbeat

Illuminate
Increases wild encounter rate (no effect in battles).
Swarm
Boosts power of Bug-type moves by 50% when at 1/3 HP or less.
Prankster
Moves that do not deal direct damage have their priority increased by one level.
Type Tier
Bug NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
65
- 140 172 -
Atk
73
83 93 125 137
Def
55
67 75 107 117
SpA
47
60 67 99 108
SpD
75
85 95 127 139
Spe
85
94 105 137 150
Name Power Accuracy PP Target Description
Acrobatics 55 100% 15 Single non-user Doubles in power if user has no held item.
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Bug Buzz 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Dizzy Punch 70 100% 10 Single non-user 20% chance to confuse opponent.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 3 turns.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Frustration 1 100% 20 Single non-user No additional effect.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Moonlight - - 5 User Heals user variably depending on the weather.
Protect - - 10 User Protects the user from attacks.
Psych Up - - 10 Single non-user Copies the target's stat changes.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Seismic Toss 1 100% 20 Single non-user Does damage equal to the user's level.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse the target.
Silver Wind 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Struggle Bug 30 100% 20 All enemies Lowers target's Special Attack by 1 stage.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tackle 50 100% 35 Single non-user No additional effect.
Tail Glow - - 20 User Boosts user's Special Attack by 3 stages.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Trick - 100% 10 Single non-user Switches items with the target.
U-turn 70 100% 20 Single non-user Forces user to switch.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.