Enemy attacks lose one extra PP. Increases wild encounter rate.
The wielder immediately steals an item from an attacker using a contact move.
Type Tier
Dark / Ice UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
- 281 344 -
248 276 339 372
149 166 229 251
113 126 189 207
185 206 269 295
257 286 349 383


Although Weavile is not the most versatile Pokemon in OU, it functions very precisely with the combination of Ice Shard and a speedy Pursuit, making it one of the best revenge killers for Latios and Latias on offensive teams, as well as a good general Dragon slayer and supporter for Pokemon such as Keldeo and Lucario (through the elimination or weakening of their checks with Pursuit). Another thing that Weavile has going for it is that it can trap and KO Starmie, helping Spikes-stacking offensive teams keep their hazards intact. However, Weavile is frail, meaning that most strong neutral STAB attacks will OHKO it. Furthermore, it's defeated by common priority moves such as Scizor's Bullet Punch and Breloom's Mach Punch, weak to Stealth Rock, which, when combined with the mandatory Life Orb that Weavile holds, seriously limits its longevity. Finally, Weavile is easy to wall for both offensive and defensive teams with common Pokemon such as Keldeo, Jirachi, and Skarmory.

Name Item Ability Nature

Physical Attacker

Life Orb Pressure Jolly
Moveset EVs
~ Pursuit
~ Ice Shard
~ Night Slash / Ice Punch
~ Low Kick
252 Atk / 4 SpD / 252 Spe

Pursuit is the move that separates Weavile the most from Mamoswine, which also has Ice Shard and hits much harder. Pursuit enables Weavile to weaken or eliminate many problematic Psychic- and Ghost-type Pokemon such as Starmie, Celebi, and Gengar, and for this reason makes Weavile a very good team player. Ice Shard gives insurance against faster threats, such as Choice Scarf Salamence, +2 Thundurus-T, +2 Landorus-T, and Venusaur in sun, and allows Weavile to OHKO a slightly weakened Breloom (it deals 75.57 - 89.31% to 4 HP Breloom) before it can KO back with Mach Punch. Night Slash is Weavile's strongest and most reliable move and deals with any Psychic- and Ghost-type that decided to stay in. It is also Weavile's strongest option against Pokemon such as Jirachi, Rotom-W, and Tentacruel. On the other hand, Ice Punch allows Weavile to OHKO Gliscor, offensive pivot Landorus-T (even after Intimidate), and Amoonguss (the last two need Stealth Rock for the guaranteed OHKO), and 2HKO Hippowdon and Donphan after Stealth Rock. Low Kick provides almost perfect neutral coverage with Night Slash and deals with some of the Steel-types that plague Weavile, namely Scizor, Ferrothorn, Magnezone, and Heatran, all of which are either OHKOed or 2HKOed with the help of Stealth Rock. It also OHKOes some offensive Pokemon that Weavile outspeeds, such as Terrakion, Hydreigon, Kyurem-B, and Mamoswine.

Team Options & Additional Comments >>>

Other Options

Fake Out and Counter can be used with Focus Sash on a lead set to break any Focus Sash from other leads and OHKO anything physically based that Weavile cannot otherwise threaten with Counter, but dedicated leads are very situational in this generation and the same holds true for Weavile. Taunt can be used to prevent defensive Steel-types from taking advantage of Weavile if your team has a big problem with entry hazards, but this is its only use. Swords Dance is an option to capitalize on the switches that Weavile forces and attempt some late-game cleaning, but it's a very risky strategy that will probably result in Weavile being KOed with a wrong prediction, not to mention that Weavile is not such a good cleaner anyway with prevalent Pokemon such as Keldeo and Scizor cutting its sweep short. Punishment is useful against Calm Mind users such as Jirachi and Latias, but is inferior to Night Slash in all other cases.

Checks and Counters

Skarmory, Forretress, Wish Jirachi, Keldeo, Chansey, and Vaporeon are hard counters to Weavile, easily walling it and either using it as setup bait or just OHKOing it. Scizor can easily switch into anything bar Low Kick (which 2HKOes offensive variants with two rounds of Stealth Rock damage) and OHKO Weavile with Bullet Punch or set up on it. Metagross is on a similar boat, but has the advantage of not being 2HKOed by Low Kick after two rounds of Stealth Rock damage (with Leftovers factored in). Most bulky Water-types, such as Politoed, Tentacruel, and Rotom-W, are good checks to Weavile, as they avoid the 2HKO from Night Slash and threaten back with rain-boosted attacks or status. Hippowdon walls any set that lacks Ice Punch, which in turn 2HKOes even physically defensive variants with the help of Stealth Rock. Offensive Pokemon such as Gyarados, Infernape, and Conkeldurr are perfect checks to Weavile, as they don't care about most of its moves and can either set up on it or OHKO it with Mach Punch in Infernape and Conkeldurr's case. Finally, everything faster than Weavile can usually OHKO it due to its frailty and common weaknesses, and the same holds true for most priority moves other than Ice Shard.