Weavile

Pressure
Enemy attacks lose one extra PP. Increases wild encounter rate.
Pickpocket
The wielder immediately steals an item from an attacker using a contact move.
Type Tier
Dark / Ice UU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
70
- 281 344 -
Atk
120
248 276 339 372
Def
65
149 166 229 251
SpA
45
113 126 189 207
SpD
85
185 206 269 295
Spe
125
257 286 349 383

Overview

Weavile finds itself in a solid position in UU as both a set-up sweeper and physical attacker. Without Scizor to scare it out, Weavile can successfully boost with Swords Dance, a move that only augements its already great base 120 Attack. Its base 125 Speed is not unwelcome either, as it places Weavile in a unique Speed tier that only the uncommon Swellow shares. Despite its frailty and weaknesses to Stealth Rock and Mach Punch, Weavile can fill a unique role with its stats and STABs.

Name Item Ability Nature

Swords Dance

Life Orb Pressure Jolly
Moveset EVs
~ Swords Dance
~ Ice Punch / Ice Shard
~ Night Slash
~ Low Kick
252 Atk / 4 SpD / 252 Spe

With base 120 Attack and access to Swords Dance, it is no wonder Weavile has a boosting set. Swords Dance gives it that crucial +2 Attack, enabling it to hit hard with its relatively low Base Power moves. While Weavile's frail defenses may suggest otherwise, it can find opportunities to set up. For example, Weavile generally forces out the omnipresent Roserade; even if this does not happen, however, a healthy Weavile can survive one of defensive Roserade's attacks. While it is more risky, you can attempt to force Flygon out, though there is a risk of unpredictable players simply attacking.

Ice Punch is the main STAB move, OHKOing nearly all Pokemon weak to it after a boost. This includes bulky ones, such as physically defensive Eviolite Hippopotas. Most of those that are neutral or resist Ice Punch are KOed by Night Slash with prior damage, including Slowbro. The few Pokemon bulky enough to survive either of these two attacks, such as Snorlax, are swiftly destroyed by Low Kick.

Team Options & Additional Comments >>>
Name Item Ability Nature

Physical Attacker

Choice Band / Life Orb Pressure Jolly
Moveset EVs
~ Pursuit
~ Ice Shard
~ Low Kick
~ Ice Punch / Night Slash
252 Atk / 4 SpD / 252 Spe

This set focuses on trapping and eliminating frail Psychic- and Ghost-types, such as Azelf and Mismagius, respectively, rather than trying to sweep the opponent. Thus, Pursuit is the crucial move on this set. Ice Shard is the most useful Ice-type move in the second slot, and is important for revenging Choice Scarf users such as Flygon. Low Kick, while not particularly playing on Weavile's strong points with this set, rounds out the coverage to hit the Steel-types that resist both Pursuit and Ice Shard. It also ensures a clean OHKO on Snorlax, and is the best attacking option against Rhyperior. The primary choice in the final slot is Ice Punch, as it provides Weavile with a move stronger option than Ice Shard to hit the bulkier Pokemon weak to Ice, such as Shaymin and Zapdos.

Team Options & Additional Comments >>>

Other Options

Weavile has a few other options. Fake Out is a nice +3 priority move with guaranteed flinch, but Weavile is extremely fast anyway, and prefers the coverage of its STABs and Low Kick. Taunt is a useful move to prevent Pokemon such as Swampert from setting up hazards, but such Pokemon can usually KO Weavile, making Taunt not a safe option. Furthermore, there is not much room for these moves on Weavile's sets. Focus Sash and Counter are a gimmicky pair of moves that can KO an unsuspecting opponent, but this really wastes Weavile's potential, and Wynaut is usually better at CounterCoat (not to mention Focus Sash has a high chance of being broken by hazards). Brick Break is perhaps the most considerable, as it provides more reliable damage, but most Pokemon in UU are heavy enough to the point where Low Kick will outdamage Brick Break, Snorlax and Rhyperior being prime examples.

Checks and Counters

The easiest way to counter Weavile is probably to outspeed it with a priority move such as Mach Punch, or a Choice Scarf user, such as Chandelure. Choice Scarf Flygon is a good choice if Weavile is not carrying Ice Shard. Otherwise, bulky Fighting-types, Hitmontop in particular, and Intimidate Arcanine can threaten Weavile out. Steel-types that are not weak to Low Kick are also troublesome; Bronzong and Escavalier come to mind. However, they must beware of a boosted Night Slash or Low Kick, respectively. The same goes for bulky Water-types, such as Blastiose, Swampert, and Milotic, though they must be careful if entry hazards are up. Sableye is another annoyance, with its Prankster Will-O-Wisp and Recover, though it cannot switch directly into Weavile's Night Slash.