|
-
Levitate
- The wielder is immune to Ground-type moves.
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Level 5 Statistics (see level 5, 50, 100)
|
Min- |
Min |
Max |
Max+ |
| HP |
65
|
- |
23 |
26 |
- |
| Atk |
90
|
13 |
15 |
18 |
19 |
| Def |
120
|
16 |
18 |
21 |
23 |
| SpA |
85
|
13 |
15 |
18 |
19 |
| SpD |
70
|
11 |
13 |
16 |
17 |
| Spe |
60
|
10 |
12 |
15 |
16 |
Overview
The toxic cloud around Weezing must be working, as Weezing does an excellent job of keeping physical attackers away. With its impressive base 120 Defense, Poison typing, and ability Levitate, Weezing can counter NU powerhouses such as Torterra and Tauros with ease. In addition to its fantastic physical bulk, Weezing has a wide movepool that includes Will-O-Wisp, Pain Split and Fire Blast, all of which are unusual for a Poison-type. However, Weezing is not without its faults. While it does get a fantastic movepool, Weezing can't utilize it well—most Weezing one will ever see only ever use the same few moves. The NU tier isn't the most kind to it either; bulky Psychic-types run rampant in NU, much like bulky Water-types in UU, and they threaten to straight-up KO Weezing or use it as setup bait.
This set aims to use the most out of Weezing's high physical bulk and ability to check many NU threats. Will-O-Wisp is an incredibly useful move, allowing Weezing to severely cripple physical attackers that dare stay in; walls too won't appreciate being burned. Pain Split gives Weezing semi-reliable recovery, allowing it to stay in the match longer. Sludge Bomb grants Weezing a STAB move in case it needs to attack. While it won't be that powerful, it can be nice to kill weakened switch-ins such as Exeggutor. While stat boosters aren't too common in NU, and most of the physical setup sweepers are already beaten by Weezing, Clear Smog can be used to get rid of boosts that Pokemon such as Misdreavus might have acquired. Keep in mind, however, that you shouldn't be relying on this move much; most physical setup sweepers Weezing can just cripple with Will-O-Wisp, and most special setup sweepers force Weezing out.
Team Options & Additional Comments >>>
Toxic might be used over Will-O-Wisp if you'd like to punish foes such as Rapidash on the switch-in, but it is generally less useful than Will-O-Wisp to Weezing as it doesn't lower the opponent's Attack. Taunt might be used over Clear Smog if you'd like to stop Pokemon such as Musharna from trying to set up, but it has less utility than Clear Smog as Weezing isn't exactly the fastest Pokemon around. Fire Blast is notable for hitting Substitute Haunter and Roselia, but it doesn't have much use outside of that. Haze has some use over Clear Smog: it can hit through Substitutes and Steel-types; however, there aren't many setup sweepers in NU that utilize Substitute and there are no notable Steel-types that commonly set up. If Swellow and Gorebyss are big threats to your team, Thunderbolt might be used to OHKO them.
Pain Split isn't exactly the best recovery move around, so Rest might be used in conjunction with a cleric. Lickilicky is a notable cleric who synergies well with Weezing and can also pass Wishes to it. As Weezing's main threats are the abundant Psychic-types, Pursuit users, such as Skuntank, can be very helpful.
Other Options
Weezing has a ton of different moves. However, there are few it can use effectively. RestTalk is one of the most effective options you can use, as it allows Weezing to have a reliable healing move while being able to actually do something while Resting, but it is both unreliable and set-up bait for boosting threats. If your team utilizes frail setup sweepers, such as Belly Drum Linoone, Memento might be used to initiate a setup opportunity.
If you really want to, you might take a more offensive approach to Weezing, as it does get access to moves such as Sludge Bomb, Thunderbolt, and Fire Blast. Unfortunately, its base 85 Special Attack will often prove insufficient, even for NU. Venoshock can be used along with a Toxic Spikes partner for a 185 Base Power move after STAB. However, do note that there are numerous grounded Poison-types in NU, which can absorb Toxic Spikes, rendering this strategy generally ineffective.
Checks and Counters
Weezing, while an effective NU wall, is not without its faults. In fact, due to the amount of Psychic-types in NU, it might find itself more often running away from the battle than forcing opponents out. That's not the only thing that gives Weezing trouble, Fire-types such as Magmar, Camerupt, and Rapidash can switch in to Will-O-Wisp with ease and don't mind taking a Sludge Bomb, either. They can then retaliate with a powerful Fire-type attack. In fact, most special attackers give Weezing a lot of trouble, often 2HKOing it, as its Special Defense stat is much lower than Defense. Weezing is not safe from even some physical attackers, as Pokemon such as Swords Dance Pinsir and Guts Swellow swiftly 2HKO it. Additionally, decently fast Pokemon who don't take too much damage from Sludge Bomb can set up a Substitute on Weezing and laugh at whatever it attempts to hurt them with.