Wormadam-S

Anticipation

Alerts the wielder to certain dangerous moves.

Overcoat
Grants immunity to damage from weather effects.
Type Tier
Bug / Steel NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
60
- 261 324 -
Atk
69
156 174 237 260
Def
95
203 226 289 317
SpA
69
156 174 237 260
SpD
95
203 226 289 317
Spe
36
97 108 171 188
  • Neverused

Overview

Given that Wormadam is already such an atrocious Pokemon, its 'trash' forme certainly does not bode well for its viability. However, Wormadam-S is arguably the most viable of the three Wormadam formes, and it can hold its own defensively in a metagame infested with Normal- and Psychic-types. Granted, its defensive stats are mediocre at best, and the lack of recovery severely hurts. Wormadam-S is a welcome sign for the threats such as Samurott and Charizard, but its niche ability to shut out other common offensive threats should not be ignored. With proper support, Wormadam-S is fully capable of shutting some parts of a team unprepared to take down its metallic hide.

Name Item Ability Nature

Defensive Worm

Leftovers Anticipation Relaxed
Moveset IVs
~ Stealth Rock
~ Toxic
~ Gyro Ball / Iron Head
~ Protect
0 Spe
EVs
252 HP / 252 Def / 4 SpD

Wormadam-S's Bug / Steel typing is incredibly useful in its ability to combat common NU threats. As the only fully evolved Steel-type that does not take super effective damage from Ground- and Fighting-type attacks, Wormadam can act as a physical sponge while retaining its ability to resist special hits. Stealth Rock is an incredible support move, and Wormadam can reliably set it up. Given that Wormadam hates Fire-types, Stealth Rock helps to keep them on a tight leash. Toxic is Wormadam's main method of dealing damage, as only a few Pokemon can effectively damage Wormadam quickly enough to avoid it. Toxic helps against defensive walls that try to outstall Wormadam by capitalizing on its lack of recovery. Gyro Ball is its strongest STAB, and packs quite a punch when coupled with a Speed decreasing nature. However, its low PP is rather undesirable for a defensive Pokemon, and Iron Head is an option that provides higher PP and more reliable damage against slower foes. Finally, Protect has good synergy with Toxic, and provides more Leftovers recovery. As Wormadam has little viable options, it appreciates the extra utility in scouting Hidden Power Fire and what Choiced Pokemon are using.

Team Options & Additional Comments >>>

Other Options

You know Wormadam-S is severely lacking in options when Protect is listed as a main move in the main set. It has access to Sucker Punch, which can finish off a weakened offensive Pokemon. Since Wormadam will often use a Speed-decreasing nature for Gyro Ball anyway, special options such as Flash Cannon and Signal Beam are relatively more viable. Wormadam-S also has access to Rain Dance and Sunny Day, though there are better Pokemon for such jobs, namely Volbeat. Secret Power can paralyze Charizard and Gorebyss switch-ins, but does little outside of that. Finally, Endeavor wraps up its puny movepool, and Wormadam isn't even able to make full use of such a gimmicky move thanks to its low speed.

Checks and Counters

Fire-types are mortal enemies to Wormadam-S. Not only do they resist Gyro Ball, but they can always OHKO back with their STAB move. Charizard, Rapidash, and Camerupt, for example, can switch in with impunity and immediately threaten the opposition. Even without STAB, any Fire-type coverage should have no problem with Wormadam: for example, Weezing walls Wormadam-S, and can roast it with Flamethrower. Since Wormadam's main source of damage is Toxic, bulky Poison- and Steel-types rarely have trouble with Wormadam. Muk can set up Curse, while Arbok can use Coil for a sweeping opportunity. As a defensive Pokemon, Wormadam-S's biggest flaw is its lack of recovery and its nonexistent offense. Against anything with bulk and recovery, Wormadam's best shot is PP stalling. For example, Altaria and Vileplume are thoroughly walled, but Wormadam-S is unable to do anything back because of their bulk. In fact, with Heal Bell and Aromatherapy, respectively, they are able to remove the Toxic status that Wormadam-S spreads. Similarly, Seismitoad and Misdreavus take little from Gyro Ball and burn Wormadam-S, although Seismitoad does not like Toxic. Even without these counters, powerful neutral attacks, such as Golem's Earthquake, should wear down Wormadam-S quite easily as it does not have a recovery move.