Zangoose

Immunity
The wielder cannot be poisoned.
Toxic Boost
Attack is increased by 50% when poisoned.
Type Tier
Normal NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
73
- 287 350 -
Atk
115
239 266 329 361
Def
60
140 156 219 240
SpA
60
140 156 219 240
SpD
60
140 156 219 240
Spe
90
194 216 279 306
Name Power Accuracy PP Target Description
Aerial Ace 60 - 20 Single non-user Ignores evasion modifiers.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Blizzard 120 70% 5 All enemies 10% chance to freeze the target.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits. Does not break screens if the target is immune.
Close Combat 120 100% 5 Single non-user Lowers user's Defense and Special Defense by 1 stage.
Counter 1 100% 20 None If hit by a physical attack, returns double the damage.
Crush Claw 75 95% 10 Single non-user 50% chance to lower target's Defense by 1 stage.
Curse - - 10 None Deals 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost-type Pokemon. Boosts user's Attack and Defense and lowers Speed by 1 stage otherwise.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 100% 20 Single non-user Prevents the last move used from being used again for 4 turns.
Double Hit 35 90% 10 Single non-user Hits 2 times in one turn.
Double Kick 30 100% 30 Single non-user Hits 2 times in one turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
False Swipe 40 100% 40 Single non-user Always leaves the foe with at least 1 HP.
Feint 30 100% 10 Single non-user Nullifies effect of Detect and Protect.
Final Gambit 1 100% 5 Single non-user Faints the user. Target takes damage equal to the user's HP at the time of use.
Fire Blast 120 85% 5 Single non-user 10% chance to burn opponent.
Flail 1 100% 15 Single non-user Does more damage as user's HP decreases.
Flamethrower 95 100% 15 Single non-user 10% chance to burn opponent.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Fury Cutter 20 95% 20 Single non-user Power doubles with each hit.
Fury Swipes 18 80% 15 Single non-user Hits 2-5 times in one turn.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hone Claws - - 15 User Boosts Attack and accuracy one stage.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze the target.
Incinerate 30 100% 15 All enemies Removes the target's Berry.
Iron Tail 100 75% 15 Single non-user 30% chance to lower target's Defense by 1 stage.
Leer - 100% 30 All enemies Lowers target's Defense by 1 stage.
Metal Claw 50 95% 35 Single non-user 10% chance to boosts user's Attack by 1 stage.
Night Slash 70 100% 15 Single non-user Has a high critical hit rate.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Poison Jab 80 100% 20 Single non-user 30% chance to poison opponent.
Protect - - 10 User Protects the user from attacks.
Pursuit 40 100% 20 Single non-user Doubles Base Power if target is switching.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rain Dance - - 5 All Summons rain for five turns.
Razor Wind 80 100% 10 All enemies Charges up the first turn; attacks on the second turn. Has a higher critical hit ratio.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Retaliate 70 100% 5 Single non-user Power doubles if the user's teammate fainted the previous turn.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokemon.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Scratch 40 100% 35 Single non-user No additional effect.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
Slash 70 100% 20 Single non-user Has a high critical hit rate.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sunny Day - - 5 All Summons sunlight for five turns.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Swords Dance - - 30 User Boosts user's Attack by 2 stages.
Taunt - 100% 20 Single non-user Lasts 3 turns and the target can only use attacking moves.
Thief 40 100% 10 Single non-user Steals the target's held item.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Work Up - - 30 User Boosts user's Attack and Special Attack by 1 stage.
X-Scissor 80 100% 15 Single non-user No additional effect.