Zangoose

Immunity
The wielder cannot be poisoned.
Toxic Boost
Attack is increased by 50% when poisoned.
Type Tier
Normal NU
Level 50 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
73
- 148 180 -
Atk
115
121 135 167 183
Def
60
72 80 112 123
SpA
60
72 80 112 123
SpD
60
72 80 112 123
Spe
90
99 110 142 156

Overview

Zangoose has been a rather solid Pokemon throughout the years, though it has never been in the spotlight. It has a great Attack stat, good Speed, and rather good moves to cover what it needs to hit, but Zangoose was always overshadowed by other, generally better Pokemon. This was mostly due to Zangoose being rather frail and having a relatively crippling weakness to Fighting-type moves. Furthermore, it didn't stand out above the rest as it lacked any kind of niche. However, a bright light now shines on Zangoose as it got an amazing new tool to take advantage of: Toxic Boost. Toxic Boost raises Zangoose's Attack by 50% when it is poisoned, making it really powerful; its great offensive prowess coupled with its good Speed allow Zangoose to break through weakened teams, or just tear walls apart with Swords Dance-boosted attacks. This sets Zangoose apart from other Normal-types such as Ursaring and Tauros, who lack either the Speed or the raw power. However, Zangoose still has its drawbacks. Zangoose's frailty is also heightened with its newfound ability, as being poisoned will wear it down rapidly, making it even easier to KO. On top of that, many Pokemon in the NU tier, such as Skuntank and Gurdurr, carry strong priority moves that can easily KO Zangoose. Priority is not the only problem as faster foes such as Swellow lurk behind every corner. However, Zangoose is still one of the most devastating Pokemon around, and is definitely a threat to look out for.

Name Item Ability Nature

All-Out Attacker

Toxic Orb Toxic Boost Jolly
Moveset EVs
~ Facade
~ Close Combat
~ Night Slash
~ Quick Attack
4 HP / 252 Atk / 252 Spe

This set is designed to take advantage of Zangoose's new-found power and good Speed to take out weakened opponents and clean up the opposing team mid- to late-game. Facade is a great STAB move for Zangoose as it pairs really well with Toxic Boost; when Zangoose gets inflicted with a status condition—in this case badly poisoned—Facade's Base Power gets doubled and reaches a sky-high 210 points after factoring in STAB. This is enough to KO the majority of the tier in one shot. Close Combat provides good coverage with Facade, as it allows Zangoose to hit Rock- and Steel-types that resist Facade for super effective damage. Night Slash completes Zangoose's coverage, hitting the common Ghost-types in the tier that Zangoose can't touch with either Facade or Close Combat. Quick Attack is a great tool for Zangoose in general. While Zangoose is fast in its own right, there are still Pokemon in the tier that can KO it by outspeeding it or using priority moves; Quick Attack alleviates this factor and allows Zangoose to pick off weakened, faster opponents, such as Swellow. It also lets Zangoose bypass slower priority users and prevent Sucker Punch users such as Cacturne from revenge killing it.

Team Options & Additional Comments >>>
Name Item Ability Nature

Swords Dance

Toxic Orb Toxic Boost Jolly
Moveset EVs
~ Swords Dance
~ Facade
~ Close Combat
~ Quick Attack / Night Slash
4 HP / 252 Atk / 252 Spe

With Swords Dance, Zangoose takes a role geared towards wallbreaking rather than late-game cleaning as its power after a Swords Dance boost is enormous. Facade with its incredible Base Power of 210 with Toxic Orb activated and STAB factored in, will tear through some of the sturdiest walls after a Swords Dance boost; even defensive behemoths such as Alomomola will be hard-pressed to survive a hit, and even a little prior damage will make it done for. The choice between the last three moves depends on what you want Zangoose to be able to hit. Close Combat covers Rock- and Steel-types, such as Golem and Probopass, who would otherwise be full stops to Zangoose, easily OHKOing them all. The only Rock-type Pokemon that will be able to survive a +2 Close Combat is Regirock with major Defense investment. Quick Attack is a great asset for Zangoose, as it will allow it to pick off faster or priority-using opponents, such as Swellow and Cacturne, who would otherwise outspeed and KO Zangoose and end its sweep. However, Night Slash covers an entirely different stop to Zangoose: Ghost-types. Facade, Quick Attack, and Close Combat will all fail to hit Ghost-types, while Night Slash KOes each and every single one of them. This is the main issue with this set: whichever of the two moves you pick, there will always be one kind of threat will stop Zangoose in its tracks.

Team Options & Additional Comments >>>

Other Options

While Zangoose has many moves to choose from, none stand above Facade, Close Combat, Night Slash, and Quick Attack. However, a couple of moves still deserve a small note. Pursuit, while weaker than Night Slash on average, still hits Ghost-types that switch out in fear of Night Slash harder. Pursuit also allows for Zangoose to provide Pursuit support for Pokemon such as Gurdurr, although this is not the ideal option for Zangoose itself. Fling is a more gimmicky option over Night Slash. While Zangoose can Fling its Toxic Orb at the opponent to poison it, it can only be used once. Double Kick, while highly inferior to Close Combat, can be used to potentially break the opponent's Substitute; however, Double Kick is not highly recommended as it will not work well against certain Substitute users, such as Ghost-types and foes that can make Substitutes which are bulky enough to withstand a single hit. While they do not provide any extra coverage, Ice Punch, ThunderPunch, and Fire Punch are worth mentioning, as they hit certain targets harder than Facade. For example, Ice Punch hits Torterra and Altaria harder, while ThunderPunch hits Mantine;, though Mantine shouldn't live through Facade either. Choice Band and Choice Scarf, while highly inferior to Toxic Orb which doesn't lock Zangoose into a move, are still usable if you can catch the opponent's Toxic with Zangoose. The power from a Choice Band Facade with Toxic Boost activated allows Zangoose to OHKO Musharna over 90% of the time after Stealth Rock damage. Choice Scarf, on the other hand, gives Zangoose the opportunity to outspeed faster checks such as Swellow. Taunt might seem like an odd choice on a Pokemon such as Zangoose, but it can actually do wonders at times. Taunt stops Pokemon such as Musharna and Alomomola from recovering health with their respective recovery moves, effectively stopping their attempts to stall out Zangoose's health. Zangoose also has a great special movepool, with access to many powerful moves such as Ice Beam, Thunderbolt, Fire Blast, Focus Blast, and Shadow Ball, as well as Work Up, but has a horrible Special Attack stat which makes it really hard for Zangoose to take advantage of these moves.

Checks and Counters

As Zangoose boasts such power with Toxic Boost, nothing can straight up counter it. The easiest way to handle Zangoose is to bring in a healthy and faster Pokemon to check Zangoose after a teammate has gone down; Quick Attack is the only thing to watch out for in that kind of situation. Swellow is by far the most common fast heavy-hitter around as it easily outspeeds Zangoose and can bring it down in one hit with ease. Haunter is another good example, and it can even safely switch in on three of Zangoose's moves, only fearing Night Slash. At this point, Zangoose is done for, as Sludge Bomb and Hidden Power Fighting can easily KO Zangoose before it can hit Haunter. Gurdurr can also switch in on Facade and survive one hit, while it threatens Zangoose with Mach Punch; however, Zangoose must have lost around 25% of its health before Gurdurr can KO it with Mach Punch. However, if Gurdurr switches in after a teammate has fainted, you don't need to worry about Zangoose's health as Drain Punch always OHKOes. Other priority users such as Swords Dance Samurott can do about the same thing with their moves, although they won't hit as hard as Gurdurr without a boost. Choice Scarf users are of course great choices as well; Pokemon such as Sawk and Gardevoir should have no trouble OHKOing Zangoose with their STAB moves. Although Golurk is slower than Zangoose, it can come in, survive one Night Slash thanks to its good bulk, and then finish Zangoose of with a powerful Earthquake.

While on the subject of great bulk, if your faster Pokemon and Choice Scarf users are out of the match and Zangoose remains on the opposing team, you must check to see what's still available on your team and prioritize. There are many bulky Pokemon in the tier that can survive Facade or any of Zangoose's coverage moves, such as the aforementioned Gurdurr and Golurk, and are able to retaliate. Musharna is a great example, as it can easily survive a Facade and KO Zangoose in return with Psychic. Musharna can then, if the situation allows it to, proceed to set up with Calm Mind against the opponent's other Pokemon and heal itself back to full health. Tangela is another great example, as it can also survive Facade while hitting Zangoose back with a relatively powerful Giga Drain, recovering health in the process. Regirock, Solid Rock Carracosta, and 252 HP Relicanth can also survive a super effective Close Combat and KO Zangoose after the Defense drop the move causes to Zangoose; Zangoose only has around a 1% chance to 2HKO Solid Rock Carracosta. Alomomola is a decent, albeit unreliable way to stop Zangoose. Alomomola relies on Protect to stall out Zangoose's Toxic damage most of the time, and while it can work in your favor at times, it can give Zangoose an opportunity to set up with Swords Dance. Inflicting a type of status other than poison onto Zangoose is another way to effectively shut it down, as it prevents Zangoose's Toxic Orb from activating effectively, cutting its power.