Zebstrika

Lightningrod
When hit with an Electric-type move, Special Attack is boosted by one stage. All Electric-type attacks are drawn to this Pokemon.
Motor Drive
Grants immunity to Electric-type moves and boosts Speed by 1 stage when hit by an Electric-type move.
Sap Sipper
Grants immunity to Grass-type moves and boosts Attack by 1 stage when hit by a Grass-type move.
Type Tier
Electric NU
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
75
- 291 354 -
Atk
100
212 236 299 328
Def
63
145 162 225 247
SpA
80
176 196 259 284
SpD
63
145 162 225 247
Spe
116
241 268 331 364
Name Power Accuracy PP Target Description
Agility - - 30 User Boosts user's Speed by 2 stages.
Attract - 100% 15 Single non-user Target of the opposite gender is infatuated and has a 50% chance to do nothing.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts user's Special Defense by 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Discharge 80 100% 15 All others 30% chance to paralyze the opponent.
Double Kick 30 100% 30 Single non-user Hits 2 times in one turn.
Double Team - - 15 User Boosts evasion by 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
Endure - - 10 User The user always survives with at least 1 HP.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flame Charge 50 100% 20 Single non-user Boosts user's Speed by 1 stage.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Me First 1 - 20 Single enemy Uses the foe's attack at 1.5x power. User must move before the opponent for it to work.
Overheat 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Protect - - 10 User Protects the user from attacks.
Pursuit 40 100% 20 Single non-user Doubles Base Power if target is switching.
Quick Attack 40 100% 30 Single non-user The user always attacks first.
Rage 20 100% 20 Single non-user Boosts user's Attack by 1 stage if hit.
Rain Dance - - 5 All Summons rain for five turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy by 1 stage.
Screech - 85% 40 Single non-user Lowers target's Defense by 2 stages.
Shock Wave 60 - 20 Single non-user Ignores evasion modifiers.
Spark 65 100% 20 Single non-user 30% chance to paralyze the target.
Stomp 65 100% 20 Single non-user 30% chance to flinch the target.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Tail Whip - 100% 30 All enemies Lowers target's Defense by 1 stage.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Thrash 120 100% 10 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.