Zekrom

Teravolt
Abilities that hinder attacks are nullified.
Type Tier
Dragon / Electric Uber
Level 100 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
100
- 341 404 -
Atk
150
302 336 399 438
Def
120
248 276 339 372
SpA
120
248 276 339 372
SpD
100
212 236 299 328
Spe
90
194 216 279 306
Name Power Accuracy PP Target Description
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Bolt Strike 130 85% 5 Single non-user 20% chance to paralyze the target.
Charge Beam 50 90% 10 Single non-user 70% chance to boost user's Special Attack by 1 stage.
Crunch 80 100% 15 Single non-user 20% chance to lower target's Defense by 1 stage.
Cut 50 95% 30 Single non-user No additional effect.
Double Team - - 15 User Boosts evasion by 1 stage.
Draco Meteor 140 90% 5 Single non-user Lowers user's Special Attack by 2 stages.
Dragon Claw 80 100% 15 Single non-user No additional effect.
Dragon Rage 1 100% 10 Single non-user Always does 40 HP damage.
Dragon Tail 60 90% 10 Single non-user Forces the target to switch to a random Pokemon.
DragonBreath 60 100% 20 Single non-user 30% chance to paralyze opponent.
Echoed Voice 40 100% 15 Single non-user Power increases when used consecutively.
Facade 70 100% 20 Single non-user Has 140 power when user is burned, paralyzed, or poisoned.
Flash - 100% 20 Single non-user Lowers target's accuracy by 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Fling 1 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Fly 90 95% 15 Single non-user User is made invulnerable for one turn, then hits the next turn.
Focus Blast 120 70% 5 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Frustration 1 100% 20 Single non-user No additional effect.
Fusion Bolt 100 100% 5 Single non-user Power doubles if used after Fusion Flare.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Hidden Power 1 100% 15 Single non-user Has 30-70 Base Power and can be any type but Normal, depending on the user's IVs.
Hone Claws - - 15 User Boosts Attack and accuracy one stage.
Hyper Beam 150 90% 5 Single non-user The user cannot attack next turn.
Hyper Voice 90 100% 10 All enemies No additional effect.
Imprison - - 10 User No opponent can use any of the user's moves.
Light Screen - - 30 User party Doubles your team's Special Defense for 5 turns.
Outrage 120 100% 15 Random enemy Lasts 2-3 turns and will confuse the user afterward.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Protect - - 10 User Protects the user from attacks.
Psychic 90 100% 10 Single non-user 10% chance to lower target's Special Defense by 1 stage.
Rain Dance - - 5 All Summons rain for five turns.
Reflect - - 20 User party Lowers damage from physical attacks to the user's team for 5 turns.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return 1 100% 20 Single non-user Does more damage the happier the user is.
Rock Slide 75 90% 10 All enemies 30% chance to flinch the target.
Rock Smash 40 100% 15 Single non-user 50% chance to lower target's Defense by 1 stage.
Rock Tomb 50 80% 10 Single non-user Lowers target's Speed by 1 stage.
Round 60 100% 15 Single non-user Power doubles if a teammate uses Round in the same turn.
Safeguard - - 25 User party Protects the user's team from status conditions for 5 turns.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower target's Special Defense by 1 stage.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
Slash 70 100% 20 Single non-user Has a high critical hit rate.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Swagger - 90% 15 Single non-user Confuses the target and boosts the target's Attack by 2 stages.
Thunder 120 70% 10 Single non-user 30% chance to paralyze the target.
Thunder Fang 65 95% 15 Single non-user 10% chance to paralyze the target. 10% chance to flinch the target.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze the target.
Toxic - 90% 10 Single non-user Badly poisons the target.
Volt Switch 70 100% 20 Single non-user Forces user to switch.
Wild Charge 90 100% 15 Single non-user Has 1/4 recoil.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch the target.