Zubat

Inner Focus
Prevents flinching.
Infiltrator
The wielder bypasses the foe's Light Screen, Reflect, Mist, and Safeguard.
Type Tier
Poison / Flying LC
Level 5 Statistics (see level 5, 50, 100)
Min- Min Max Max+
HP
40
- 20 23 -
Atk
45
9 11 14 15
Def
35
9 10 13 14
SpA
30
8 9 12 13
SpD
40
9 10 13 14
Spe
55
10 12 15 16
  • Little Cup

Overview

Zubat is definitely an underappreciated threat in Little Cup, as with incredible STAB and a pretty good movepool, it can be quite an asset to its team. While there are several Flying-types that outclass it, this little guy has a high enough Attack stat that makes switching into its Brave Bird a tall task. Additionally, Zubat has a number of unique characteristics to its name, with its most useful attribute coming in the form of a 4x resistance to Fighting-type moves.

Name Item Nature

Choice Bat

Choice Scarf / Choice Band Jolly / Adamant
Moveset EVs
~ Brave Bird
~ Steel Wing / Super Fang
~ Bite / Pursuit
~ Pursuit / Heat Wave / U-turn
36 HP / 236 Atk / 236 Spe

Zubat makes for a pretty good lead, starting the match and firing off immensely powerful Brave Birds with the added power of STAB and Choice Band. Steel Wing is mostly unused, but it helps to 2HKO the occasional Rock-type which switches into a predicted Brave Bird. The third slot provides more type coverage; Zubat can use a Dark-type move to damage opponents without resorting to Brave Bird. The last move is filler and should be chosen to best suit your team. Pursuit can still be used if you didn't choose it as your primary Dark-type move, although without Heat Wave, Steel-types wall this set cold. If you decide to run Heat Wave, a Naive or Hasty nature can be used. U-turn is also a great option to force offensive pressure on the opponent. If you don't mind the Brave Bird recoil, you can use it to hit Ghost-types for plenty of damage and forgo a Dark-type attack; this allows you to run both U-turn and Heat Wave.

Team Options & Additional Comments >>>
Name Item Nature

Stallbreaker

Eviolite Jolly
Moveset EVs
~ Brave Bird
~ Super Fang
~ Taunt / Toxic
~ Roost
236 HP / 32 Atk / 236 Spe

Although stall is very uncommon in Little Cup, ignoring it would be a folly, as it can be a very successful strategy when done right. Zubat thus makes a good candidate for teams troubled by stall, as it can run a very effective stallbreaking set. With an Eviolite, most slower defensive Pokemon are not going to outdamage Zubat's Roost, and Taunt also stops them from setting up or inflicting status. Super Fang bypasses defenses and swiftly deals 50% to the opposing Pokemon. Even when you're not playing against stall, this set still functions as a decent bulky Pokemon capable of checking many Fighting-types. Zubat can deal a hefty amount of damage with STAB Brave Bird, even without many Attack EVs. Toxic can be used over Taunt, but it is down to personal preference.

Team Options & Additional Comments >>>

Other Options

Zubat can pull off a Nasty Plot set with Air Slash, Hidden Power Fighting, and a filler move, but its dreadful Special Attack stat renders this a poor choice. It also has an astonishing pool of viable support moves for any team's benefits. Whirlwind can prove useful if you can use it at the right time; just make sure you have entry hazards on the field. Zubat has access to Hypnosis, and although Platinum and subsequent games have cut down Hypnosis's accuracy, it is by no means unusable in this metagame. Though gimmicky, Zubat can make use of many other support moves such as Confuse Ray, Attract, and Captivate. Haze too can be used to stop Pokemon that attempt to set up.

Checks and Counters

Most Steel-types can give Zubat trouble, although there aren't many in this metagame. Magnemite isn't seen often, but it can switch into Brave Bird and threaten Zubat with its STAB Electric-type attacks. Chinchou and most other Electric-type Pokemon that resist Brave Bird can force it to switch out on most instances, increasing residual damage from Stealth Rock. Despite many Pokemon being able to switch in and threaten Zubat, nothing can safely switch into Super Fang except for Ghost-types, which are conveniently 2HKOed by Brave Bird. Choice Scarf Chinchou can switch in, but it is 2HKOed by Brave Bird or a Super Fang followed by Brave Bird.