Moves

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Name Power Accuracy PP Target Description
Absorb 20 100% 25 Single non-user Leeches 50% of the damage dealt.
Acid 40 100% 30 All enemies 10% chance to lower Special Defense 1 stage.
Acid Armor - - 40 User Boosts user's Defense by 2 stages.
Acupressure - - 30 User or partner Boosts a random stat 2 stages.
Aerial Ace 60 - 20 Single non-user Ignores accuracy modifiers.
Aeroblast 100 95% 5 Single non-user Has a high critical hit rate.
Agility - - 30 User Boosts user's Speed by 2 stages.
Air Cutter 55 95% 25 All enemies Has a high critical hit rate.
Air Slash 75 95% 20 Single non-user 30% chance to flinch opponent.
Amnesia - - 20 User Boosts user's Special Defense by 2 stages.
AncientPower 60 100% 5 Single non-user 10% chance to boost all of the user's stats by 1 stage.
Aqua Jet 40 100% 20 Single non-user The user always attacks first.
Aqua Ring - - 20 User User recovers 1/16th max HP each turn.
Aqua Tail 90 90% 10 Single non-user No additional effect.
Arm Thrust 15 100% 20 Single non-user Hits 2-5 times in one turn.
Aromatherapy - - 5 User party Cures status on the user's team.
Assist - - 20 None Uses a random move from the user's team.
Assurance 50 100% 10 Single non-user Base Power doubles if the foe takes damage in the same turn, before the attack hits.
Astonish 30 100% 15 Single non-user 30% chance to flinch opponent.
Attack Order 90 100% 15 Single non-user Has a high critical hit rate.
Attract - 100% 15 Single non-user Targets of the opposite gender are infatuated and have a 50% chance to do nothing.
Aura Sphere 90 - 20 Single non-user Ignores accuracy modifiers.
Aurora Beam 65 100% 20 Single non-user 10% chance to lower opponent's Attack by 1 stage.
Avalanche 60 100% 10 Single non-user Doubles in power if damaged by the target.
Barrage 15 85% 20 Single non-user Hits 2-5 times in one turn.
Barrier - - 30 User Boosts user's Defense by 2 stages.
Baton Pass - - 40 User User switches, but passes on all stat changes and some special conditions.
Beat Up 10 100% 10 Single non-user All healthy Pokémon aid in damaging the target.
Belly Drum - - 10 User User loses 50% max HP. Maximizes Attack.
Bide - - 10 User Charges for 2 turns; returns double the damage received in those turns.
Bind 15 75% 20 Single non-user Traps and damages over multiple turns.
Bite 60 100% 25 Single non-user 30% chance to flinch.
Blast Burn 150 90% 5 Single non-user User cannot move next turn.
Blaze Kick 85 90% 10 Single non-user Has a high critical hit rate. 10% chance to burn the target.
Blizzard 120 70% 5 All enemies 10% chance to freeze.
Block - - 5 Single non-user The target cannot switch out.
Body Slam 85 100% 15 Single non-user 30% chance to paralyze.
Bone Club 65 85% 20 Single non-user 10% chance to flinch.
Bone Rush 25 80% 10 Single non-user Hits 2-5 times in one turn.
Bonemerang 50 90% 10 Single non-user Hits 2 times in one turn.
Bounce 85 85% 5 Single non-user User is made invulnerable for one turn, then hits the next turn. 30% chance to paralyze.
Brave Bird 120 100% 15 Single non-user Has 1/3 recoil damage.
Brick Break 75 100% 15 Single non-user Destroys Light Screen and Reflect, then hits.
Brine 65 100% 10 Single non-user Base Power doubles if foe's HP is 50% or less.
Bubble 20 100% 30 All enemies 10% chance to lower Spe.
BubbleBeam 65 100% 20 Single non-user 10% chance to lower Spe.
Bug Bite 60 100% 20 Single non-user Uses foe's Berry.
Bug Buzz 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Bulk Up - - 20 User Boosts Atk and Def 1 stage.
Bullet Punch 40 100% 30 Single non-user The user always attacks first.
Bullet Seed 10 100% 30 Single non-user Hits 2-5 times in one turn.
Calm Mind - - 20 User Boosts SpA and SpD 1 stage.
Camouflage - - 20 User Changes user's type based on terrain.
Captivate - 100% 20 All enemies Lowers an opposite gender foe's SpA 2 stages.
Charge - - 20 User Doubles power of an Electric-type move used next turn. Boosts SpD 1 stage.
Charge Beam 50 90% 10 Single non-user 70% chance to boost SpA 1 stage.
Charm - 100% 20 Single non-user Lowers target's Atk 2 stages.
Chatter 60 100% 20 Single non-user Confuses the target.
Clamp 35 75% 10 Single non-user Traps and damages over multiple turns.
Close Combat 120 100% 5 Single non-user Lowers user's Def and SpD 1 stage.
Comet Punch 18 85% 15 Single non-user Hits 2-5 times in one turn.
Confuse Ray - 100% 10 Single non-user Confuses the target.
Confusion 50 100% 25 Single non-user 10% chance to confuse.
Constrict 10 100% 35 Single non-user 10% chance to lower Spe.
Conversion - - 30 User Changes user into a new type based on the user's moves.
Conversion2 - - 30 User Changes user into a new type that resists the last attack to hit the user.
Copycat - - 20 None Uses the last move used in the battle.
Cosmic Power - - 20 User Boosts Def and SpD 1 stage.
Cotton Spore - 85% 40 Single non-user Lowers target's Spe 2 stages.
Counter - 100% 20 None If hit by a physical attack, returns double the damage.
Covet 40 100% 40 Single non-user Steals target's item.
Crabhammer 90 85% 10 Single non-user Has a high critical hit rate.
Cross Chop 100 80% 5 Single non-user Has a high critical hit rate.
Cross Poison 70 100% 20 Single non-user Has a high critical hit rate. 10% chance to poison foe.
Crunch 80 100% 15 Single non-user 20% chance to lower Def 1 stage.
Crush Claw 75 95% 10 Single non-user 50% chance to lower Def 1 stage.
Crush Grip - 100% 5 Single non-user Base power depends on the foe's remaining HP.
Curse - - 10 Single non-user Does 1/4 damage per turn at the cost of half the user's max HP if the user is a Ghost. Boosts Atk and Def and lowers Spe 1 stage otherwise.
Cut 50 95% 30 Single non-user No additional effect.
Dark Pulse 80 100% 15 Single non-user 20% chance to flinch.
Dark Void - 80% 10 All enemies Induces sleep.
Defend Order - - 10 User Boosts Def and SpD 1 stage.
Defense Curl - - 40 User Boosts Defense 1 stage.
Defog - - 15 Single non-user Lowers target's evasion 1 stage. Removes various field effects.
Destiny Bond - - 5 User If the user faints, the foe faints.
Detect - - 5 User Prevents most moves from working on the user that turn.
Dig 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Disable - 80% 20 Single non-user Prevents the last move used from being used again for 4-7 turns.
Discharge 80 100% 15 All others 30% chance to paralyze.
Dive 80 100% 10 Single non-user User is made invulnerable for one turn, then hits the next turn.
Dizzy Punch 70 100% 10 Single non-user 20% chance to confuse.
Doom Desire 120 85% 5 Single non-user Deals damage at the end of the turn after three turns.
Double Hit 35 90% 10 Single non-user Hits 2 times in one turn.
Double Kick 30 100% 30 Single non-user Hits 2 times in one turn.
Double Team - - 15 User Boosts evasion 1 stage.
Double-Edge 120 100% 15 Single non-user Has 1/3 recoil.
DoubleSlap 15 85% 10 Single non-user Hits 2-5 times in one turn.
Draco Meteor 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Dragon Claw 80 100% 15 Single non-user No additional effect.
Dragon Dance - - 20 User Boosts Atk and Spe 1 stage.
Dragon Pulse 90 100% 10 Single non-user No additional effect.
Dragon Rage - 100% 10 Single non-user Does 40 damage.
Dragon Rush 100 75% 10 Single non-user 20% chance to flinch.
DragonBreath 60 100% 20 Single non-user 30% chance to paralyze.
Drain Punch 60 100% 5 Single non-user Leeches 50% damage.
Dream Eater 100 100% 15 Single non-user Leeches 50% damage. Only works on a sleeping Pokémon.
Drill Peck 80 100% 20 Single non-user No additional effect.
DynamicPunch 100 50% 5 Single non-user Confuses the target.
Earth Power 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Earthquake 100 100% 10 All others Hits Pokémon using Dig with double Base Power.
Egg Bomb 100 75% 10 Single non-user No additional effect.
Embargo - 100% 15 Single non-user Item use is prevented for five turns.
Ember 40 100% 25 Single non-user 10% chance to burn.
Encore - 100% 5 Single non-user Causes the target to repeat its last move for 4-8 turns.
Endeavor - 100% 5 Single non-user Lowers target's HP to the user's HP.
Endure - - 10 User The user always survives with at least 1 HP.
Energy Ball 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Eruption 150 100% 5 All enemies Does less damage as the user's HP decreases.
Explosion 250 100% 5 All others Faints the user.
Extrasensory 80 100% 30 Single non-user 10% chance to flinch.
ExtremeSpeed 80 100% 5 Single non-user The user always attacks first.
Facade 70 100% 20 Single non-user Has 140 power when burned, paralyzed, or poisoned.
Faint Attack 60 - 20 Single non-user Ignores accuracy modifiers.
Fake Out 40 100% 10 Single non-user The user always attacks first, and flinches the foe. Can only be used on the first turn out.
Fake Tears - 100% 20 Single non-user Lowers target's SpD 2 stages.
False Swipe 40 100% 40 Single non-user Always leaves the foe with at least 1 HP.
FeatherDance - 100% 15 Single non-user Lowers target's Atk 2 stages.
Feint 50 100% 10 Single non-user Only works if the foe uses Detect or Protect; nullifies effects of those moves.
Fire Blast 120 85% 5 Single non-user 10% chance to burn.
Fire Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to burn.
Fire Punch 75 100% 15 Single non-user 10% chance to burn.
Fire Spin 15 70% 15 Single non-user Traps and damages over multiple turns.
Fissure - 30% 5 Single non-user Will OHKO the target.
Flail - 100% 15 Single non-user Does more damage as HP decreases.
Flame Wheel 60 100% 25 Single non-user 10% chance to burn. Thaws the user.
Flamethrower 95 100% 15 Single non-user 10% chance to burn.
Flare Blitz 120 100% 15 Single non-user Has 1/3 recoil. 10% chance to burn.
Flash - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Flash Cannon 80 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Flatter - 100% 15 Single non-user Confuses the target. Boosts the target's SpA 1 stage.
Fling - 100% 10 Single non-user Throws the user's hold item at the foe. Power and effect depend on the item.
Fly 90 95% 15 Single non-user User is made invulnerable for one turn, then hits the next turn.
Focus Blast 120 70% 5 Single non-user 10% chance to lower SpD 1 stage.
Focus Energy - - 30 User Boosts critical hit rate two stages.
Focus Punch 150 100% 20 Single non-user Fails if the user takes damage before it hits.
Follow Me - - 20 User All moves target the user.
Force Palm 60 100% 10 Single non-user 30% chance to paralyze.
Foresight - - 5 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Frenzy Plant 150 90% 5 Single non-user User cannot move next turn.
Frustration - 100% 20 Single non-user No additional effect.
Fury Attack 15 85% 20 Single non-user Hits 2-5 times in one turn.
Fury Cutter 10 95% 20 Single non-user Power doubles with each hit.
Fury Swipes 18 80% 15 Single non-user Hits 2-5 times in one turn.
Future Sight 80 90% 15 Single non-user Deals damage at the end of the turn after three turns.
Gastro Acid - 100% 10 Single non-user Nullifies the foe's ability.
Giga Drain 60 100% 10 Single non-user Leeches 50% damage.
Giga Impact 150 90% 5 Single non-user User cannot move next turn.
Glare - 75% 30 Single non-user Paralyzes the target.
Grass Knot - 100% 20 Single non-user Deals damage based on the foe's weight.
GrassWhistle - 55% 15 Single non-user Puts the target to sleep.
Gravity - - 5 All For 5 turns, prevents flying or jumping; also disables Ground immunities.
Growl - 100% 40 All enemies Lowers target's Atk 1 stage.
Growth - - 40 User Boosts SpA 1 stage.
Grudge - - 5 User If the user faints, the foe's attack loses all of its PP.
Guard Swap - - 10 Single non-user Swaps Def and SpD boosts and drops.
Guillotine - 30% 5 Single non-user Will OHKO the target.
Gunk Shot 120 70% 5 Single non-user 30% chance to poison.
Gust 40 100% 35 Single non-user Hits Pokémon using Bounce or Fly for double Base Power.
Gyro Ball - 100% 5 Single non-user Does damage based on the foe's Speed and the user's Speed.
Hail - - 10 All Summons hail for 5 turns.
Hammer Arm 100 90% 10 Single non-user Lowers user's Spe 1 stage.
Harden - - 30 User Boosts Def 1 stage.
Haze - - 30 All Eliminates all stat changes.
Head Smash 150 80% 5 Single non-user Has 1/2 recoil.
Headbutt 70 100% 15 Single non-user 30% chance to flinch.
Heal Bell - - 5 User party Cures status on the user's team.
Heal Block - 100% 15 All enemies Prevents the foes from using healing moves for 5 turns.
Heal Order - - 10 User Heals 50% max HP.
Healing Wish - - 10 User KOs the user and heals the next Pokémon in.
Heart Swap - - 10 Single non-user Swaps stat boosts and drops.
Heat Wave 100 90% 10 All enemies 10% chance to burn.
Helping Hand - - 20 Partner Increases Base Power of ally's moves 50%.
Hi Jump Kick 100 90% 20 Single non-user If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Hidden Power - 100% 15 Single non-user Has 30-70 power and can be any type but Normal, based on the user's IVs.
Horn Attack 65 100% 25 Single non-user No additional effect.
Horn Drill - 30% 5 Single non-user Will OHKO the target.
Howl - - 40 User Boosts Atk 1 stage.
Hydro Cannon 150 90% 5 Single non-user User cannot move next turn.
Hydro Pump 120 80% 5 Single non-user No additional effect.
Hyper Beam 150 90% 5 Single non-user User cannot move next turn.
Hyper Fang 80 90% 15 Single non-user 10% chance to flinch.
Hyper Voice 90 100% 10 All enemies No additional effect.
Hypnosis - 60% 20 Single non-user Puts the target to sleep.
Ice Ball 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Ice Beam 95 100% 10 Single non-user 10% chance to freeze.
Ice Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to freeze.
Ice Punch 75 100% 15 Single non-user 10% chance to freeze.
Ice Shard 40 100% 30 Single non-user The user always attacks first.
Icicle Spear 10 100% 30 Single non-user Hits 2-5 times in one turn.
Icy Wind 55 95% 15 All enemies Lowers target's Spe 1 stage.
Imprison - - 10 User No foe can use any of the user's moves.
Ingrain - - 20 User Heals the user 1/16 its max HP each turn. Prevents the user from switching.
Iron Defense - - 15 User Boosts Def 2 stages.
Iron Head 80 100% 15 Single non-user 30% chance to flinch.
Iron Tail 100 75% 15 Single non-user 30% chance to lower Def 1 stage.
Judgment 100 100% 10 Single non-user Type is dependent on the user's held plate item.
Jump Kick 85 95% 25 Single non-user If it misses, user loses HP equal to 1/2 the damage that would have been dealt.
Karate Chop 50 100% 25 Single non-user Has a high critical hit rate.
Kinesis - 80% 15 Single non-user Lowers target's accuracy 1 stage.
Knock Off 20 100% 20 Single non-user Removes the target's item.
Last Resort 130 100% 5 Single non-user Can only be used if all other moves have been used once.
Lava Plume 80 100% 15 All others 30% chance to burn.
Leaf Blade 90 100% 15 Single non-user Has a high critical hit rate.
Leaf Storm 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Leech Life 20 100% 15 Single non-user Leeches 50% damage.
Leech Seed - 90% 10 Single non-user Leeches 1/8 of the target's HP each turn.
Leer - 100% 30 All enemies Lowers target's Def 1 stage.
Lick 20 100% 30 Single non-user 30% chance to paralyze.
Light Screen - - 30 User party Lowers damage from special attacks for 5 turns.
Lock-On - - 5 Single non-user The next move used will always hit.
Lovely Kiss - 75% 10 Single non-user Puts the target to sleep.
Low Kick - 100% 20 Single non-user Deals damage based on the foe's weight.
Lucky Chant - - 30 User party Blocks critical hits for 5 turns.
Lunar Dance - - 10 User KOs the user, then heals the next Pokémon in.
Luster Purge 70 100% 5 Single non-user 50% chance to lower SpD 1 stage.
Mach Punch 40 100% 30 Single non-user The user always attacks first.
Magic Coat - - 15 None Bounces back certain non-damaging moves.
Magical Leaf 60 - 20 Single non-user Ignores accuracy modifiers.
Magma Storm 120 70% 5 Single non-user Traps and damages over multiple turns.
Magnet Bomb 60 - 20 Single non-user Ignores accuracy modifiers.
Magnet Rise - - 10 User User becomes immune to Ground moves for 5 turns.
Magnitude - 100% 30 All others Has variable damage.
Me First - - 20 Single enemy Uses the foe's attack at 1.5x power. Must be faster to work.
Mean Look - - 5 Single non-user The target cannot switch out.
Meditate - - 40 User Boosts Atk 1 stage.
Mega Drain 40 100% 15 Single non-user Leeches 50% damage.
Mega Kick 120 75% 5 Single non-user No additional effect.
Mega Punch 80 85% 20 Single non-user No additional effect.
Megahorn 120 85% 10 Single non-user No additional effect.
Memento - 100% 10 Single non-user User faints. Lowers foe's Atk and SpA 2 stages.
Metal Burst - 100% 10 None Counters foe's attack with 1.5x damage, but must go last.
Metal Claw 50 95% 35 Single non-user 10% chance to boost Atk 1 stage.
Metal Sound - 85% 40 Single non-user Lowers target's SpD 2 stages.
Meteor Mash 100 85% 10 Single non-user 20% chance to raise Atk 1 stage.
Metronome - - 10 None Picks a random move.
Milk Drink - - 10 User Heals 50% max HP.
Mimic - - 10 Single non-user Copies the last move used by the target.
Mind Reader - - 40 Single non-user The next move used will always hit.
Minimize - - 20 User Boosts evasion 1 stage.
Miracle Eye - - 40 Single non-user Nullifies evasion. Allows Psychic-type moves to hit Darks.
Mirror Coat - 100% 20 None If hit by a special attack, returns double the damage.
Mirror Move - - 20 None Uses the last move targeted at the user.
Mirror Shot 65 85% 10 Single non-user 30% chance to lower accuracy 1 stage.
Mist - - 30 User party Prevents moves that lower stats from working for 5 turns.
Mist Ball 70 100% 5 Single non-user 50% chance to lower SpA 1 stage.
Moonlight - - 5 User Heals variably depending on the weather.
Morning Sun - - 5 User Heals variably depending on the weather.
Mud Bomb 65 85% 10 Single non-user 30% chance to lower accuracy 1 stage.
Mud Shot 55 95% 15 Single non-user Lowers target's Spe 1 stage.
Mud Sport - - 15 All Electric-type attacks do 50% less damage.
Mud-Slap 20 100% 10 Single non-user Lowers target's accuracy 1 stage.
Muddy Water 95 85% 10 All enemies 30% chance to lower accuracy 1 stage.
Nasty Plot - - 20 User Boosts SpA 2 stages.
Natural Gift - 100% 15 Single non-user Power and type depends on the user's held Berry.
Nature Power - - 20 None Attack changes based on terrain.
Needle Arm 60 100% 15 Single non-user 30% chance to flinch.
Night Shade - 100% 15 Single non-user Does damage equal to the user's level.
Night Slash 70 100% 15 Single non-user Has a high critical hit rate.
Nightmare - 100% 15 Single non-user Does 1/4 of the target's max HP per turn to a sleeping target.
Octazooka 65 85% 10 Single non-user 50% chance to lower accuracy 1 stage.
Odor Sleuth - - 40 Single non-user Blocks evasion modifiers. Allows Fighting- and Normal-type moves to hit Ghosts.
Ominous Wind 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Outrage 120 100% 15 Random enemy Repeats for 2-3 turns. Confuses at the end.
Overheat 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Pain Split - - 20 Single non-user Averages both Pokémon's HP.
Pay Day 40 100% 20 Single non-user No additional effect.
Payback 50 100% 10 Single non-user Base Power doubles if the foe has taken its turn.
Peck 35 100% 35 Single non-user No additional effect.
Perish Song - - 5 All All active Pokémon faint after 3 turns.
Petal Dance 90 100% 20 Random enemy Repeats for 2-3 turns. Confuses the user at the end.
Pin Missile 14 85% 20 Single non-user Hits 2-5 times in one turn.
Pluck 60 100% 20 Single non-user Uses foe's Berry.
Poison Fang 50 100% 15 Single non-user 30% chance to inflict toxic poison.
Poison Gas - 55% 40 Single non-user Poisons the target.
Poison Jab 80 100% 20 Single non-user 30% chance to poison.
Poison Sting 15 100% 35 Single non-user 30% chance to poison.
Poison Tail 50 100% 25 Single non-user Has a high critical hit rate. 10% chance to poison.
PoisonPowder - 75% 35 Single non-user Poisons the target.
Pound 40 100% 35 Single non-user No additional effect.
Powder Snow 40 100% 25 All enemies 10% chance to freeze.
Power Gem 70 100% 20 Single non-user No additional effect.
Power Swap - - 10 Single non-user Swaps Atk and SpA boosts and drops with the foe.
Power Trick - - 10 User Swaps user's Atk and Def stats.
Power Whip 120 85% 10 Single non-user No additional effect.
Present - 90% 15 Single non-user Has random power and a chance to heal the target.
Protect - - 10 User Prevents most moves from working on the user that turn.
Psybeam 65 100% 20 Single non-user 10% chance to confuse.
Psych Up - - 10 Single non-user Copies the foe's stat changes.
Psychic 90 100% 10 Single non-user 10% chance to lower SpD 1 stage.
Psycho Boost 140 90% 5 Single non-user Lowers user's SpA 2 stages.
Psycho Cut 70 100% 20 Single non-user Has a high critical hit rate.
Psycho Shift - 90% 10 Single non-user Shifts the user's status effect to the foe.
Psywave - 80% 15 Single non-user Damage is .5x to 1.5x the user's level.
Punishment - 100% 5 Single non-user Does more damage to foes with stat boosts.
Pursuit 40 100% 20 Single non-user Doubles in power if the target switches, and hits them before they can escape.
Quick Attack 40 100% 30 Single non-user User attacks first.
Rage 20 100% 20 Single non-user Boosts Atk 1 stage if hit.
Rain Dance - - 5 All Summons rain for five turns.
Rapid Spin 20 100% 40 Single non-user Removes Leech Seed, Spikes, Stealth Rock, and Toxic Spikes.
Razor Leaf 55 95% 25 All enemies Has a high critical hit rate.
Razor Wind 80 100% 10 All enemies Charges up the first turn; attacks on the second turn. Has a high critical hit rate.
Recover - - 10 User Heals 50% max HP.
Recycle - - 10 User Restores a used item.
Reflect - - 20 User party Lowers damage from physical attacks for 5 turns.
Refresh - - 20 User Removes status.
Rest - - 10 User The user goes to sleep for two turns and restores all HP.
Return - 100% 20 Single non-user No additional effect.
Revenge 60 100% 10 Single non-user Doubles in power if damaged by the target.
Reversal - 100% 15 Single non-user Does more damage as HP decreases.
Roar - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Roar Of Time 150 90% 5 Single non-user User cannot move next turn.
Rock Blast 25 80% 10 Single non-user Hits 2-5 times in one turn.
Rock Climb 90 85% 20 Single non-user 20% chance to confuse.
Rock Polish - - 20 User Boosts Spe 2 stages.
Rock Slide 75 90% 10 All enemies 30% chance to flinch.
Rock Smash 40 100% 15 Single non-user 50% chance to lower Def 1 stage.
Rock Throw 50 90% 15 Single non-user No additional effect.
Rock Tomb 50 80% 10 Single non-user Lowers target's Spe 1 stage.
Rock Wrecker 150 90% 5 Single non-user User cannot move next turn.
Role Play - - 10 Single non-user Copies the foe's ability and overwrites the user's ability.
Rolling Kick 60 85% 15 Single non-user 30% chance to flinch.
Rollout 30 90% 20 Single non-user Doubles in power with each hit. Repeats for five turns.
Roost - - 10 User Heals 50% HP. Temporarily removes the user's Flying-type.
Sacred Fire 100 95% 5 Single non-user 50% chance to burn. Thaws the user.
Safeguard - - 25 User party Blocks status conditions for 5 turns.
Sand Tomb 15 70% 15 Single non-user Traps and damages over multiple turns.
Sand-Attack - 100% 15 Single non-user Lowers target's accuracy 1 stage.
Sandstorm - - 10 All Summons a sandstorm for 5 turns.
Scary Face - 90% 10 Single non-user Lowers target's Spe 2 stages.
Scratch 40 100% 35 Single non-user No additional effect.
Screech - 85% 40 Single non-user Lowers target's Def two stages.
Secret Power 70 100% 20 Single non-user Effects vary with terrain.
Seed Bomb 80 100% 15 Single non-user No additional effect.
Seed Flare 120 85% 5 Single non-user 40% chance to lower SpD 2 stages.
Seismic Toss - 100% 20 Single non-user Does damage equal to the user's level.
Selfdestruct 200 100% 5 All others Faints the user.
Shadow Ball 80 100% 15 Single non-user 20% chance to lower SpD 1 stage.
Shadow Claw 70 100% 15 Single non-user Has a high critical hit rate.
Shadow Force 120 100% 5 Single non-user User becomes invulnerable, then attacks the next turn. Nullifies Detect and Protect.
Shadow Punch 60 - 20 Single non-user Ignores accuracy modifiers.
Shadow Sneak 40 100% 30 Single non-user The user always attacks first.
Sharpen - - 30 User Boosts Atk 1 stage.
Sheer Cold - 30% 5 Single non-user Will OHKO the target.
Shock Wave 60 - 20 Single non-user Ignores accuracy modifiers.
Signal Beam 75 100% 15 Single non-user 10% chance to confuse.
Silver Wind 60 100% 5 Single non-user 10% chance to boost all stats 1 stage.
Sing - 55% 15 Single non-user Puts the target to sleep.
Sketch - - 1 Single non-user Permanently copies the last move used by the target.
Skill Swap - - 10 Single non-user The user and the target trade abilities.
Skull Bash 100 100% 15 Single non-user Charges up turn one; attacks turn two. Boosts Def 1 stage.
Sky Attack 140 90% 5 Single non-user Hits the turn after being used. 30% chance to flinch.
Sky Uppercut 85 90% 15 Single non-user Hits Pokémon using Bounce or Fly.
Slack Off - - 10 User Heals 50% max HP.
Slam 80 75% 20 Single non-user No additional effect.
Slash 70 100% 20 Single non-user Has a high critical hit rate.
Sleep Powder - 75% 15 Single non-user Puts the target to sleep.
Sleep Talk - - 10 None Picks one of the user's moves at random. Can only be used while sleeping.
Sludge 65 100% 20 Single non-user 30% chance to poison.
Sludge Bomb 90 100% 10 Single non-user 30% chance to poison.
SmellingSalt 60 100% 10 Single non-user Has 120 power on a paralyzed target, but cures it of paralysis.
Smog 20 70% 20 Single non-user 40% chance to poison.
SmokeScreen - 100% 20 Single non-user Lowers target's accuracy 1 stage.
Snatch - - 10 None If certain moves are used, the user of Snatch uses the moves instead.
Snore 40 100% 15 Single non-user Can only be used while sleeping. 30% chance to flinch.
Softboiled - - 10 User Heals 50% max HP.
SolarBeam 120 100% 10 Single non-user Charges up turn 1; attacks on turn 2.
SonicBoom - 90% 20 Single non-user Does 20 damage. Ghosts are immune.
Spacial Rend 100 95% 5 Single non-user Has a high critical hit rate.
Spark 65 100% 20 Single non-user 30% chance to paralyze.
Spider Web - - 10 Single non-user The target cannot switch out.
Spike Cannon 20 100% 15 Single non-user Hits 2-5 times in one turn.
Spikes - - 20 Enemy field Causes damage to the enemy whenever they switch.
Spit Up - 100% 10 Single non-user Varies in power depending on the number of uses of Stockpile.
Spite - 100% 10 Single non-user Lowers the PP of the move used last by 4.
Splash - - 40 User No effect whatsoever.
Spore - 100% 15 Single non-user Puts the target to sleep.
Stealth Rock - - 20 Enemy field Damages foe's switch-ins.
Steel Wing 70 90% 25 Single non-user 10% chance to raise the user's Def 1 stage.
Stockpile - - 20 User Boosts the user's Def and SpD 1 stage. Sets the user up to use Spit Up and Swallow.
Stomp 65 100% 20 Single non-user 30% chance to flinch.
Stone Edge 100 80% 5 Single non-user Has a high critical hit rate.
Strength 80 100% 15 Single non-user No additional effect.
String Shot - 95% 40 All enemies Lowers target's Spe 1 stage.
Struggle 50 - 1 Single non-user User loses 25% of its max HP as recoil.
Stun Spore - 75% 30 Single non-user Paralyzes the target.
Submission 80 80% 25 Single non-user Has 1/4 recoil.
Substitute - - 10 User Takes 1/4 the user's max HP to create a Substitute that takes damage for the user.
Sucker Punch 80 100% 5 Single non-user The user always moves first. Will only work if the foe attacked.
Sunny Day - - 5 All Summons sunlight for 5 turns.
Super Fang - 90% 10 Single non-user Does damage equal to half the foe's current HP.
Superpower 120 100% 5 Single non-user Lowers user's Atk and Def 1 stage.
Supersonic - 55% 20 Single non-user Confuses the target.
Surf 95 100% 15 All others Hits Pokémon using Dive with double Base Power.
Swagger - 90% 15 Single non-user Confuses the target. Boosts its Atk 2 stages.
Swallow - - 10 User Healing varies based on the number of uses of Stockpile.
Sweet Kiss - 75% 10 Single non-user Confuses the target.
Sweet Scent - 100% 20 All enemies Lowers target's evasion 1 stage.
Swift 60 - 20 All enemies Ignores accuracy modifiers.
Switcheroo - 100% 10 Single non-user Switches items with the target.
Swords Dance - - 30 User Boosts Atk 2 stages.
Synthesis - - 5 User Heals variably depending on the weather.
Tackle 35 95% 35 Single non-user No additional effect.
Tail Glow - - 20 User Boosts SpA 2 stages.
Tail Whip - 100% 30 All enemies Lowers target's Def 1 stage.
Tailwind - - 30 User party Doubles Spe for 3 turns.
Take Down 90 85% 20 Single non-user Has 1/4 recoil.
Taunt - 100% 20 Single non-user Forces the foe to use damaging moves for 3-5 turns.
Teeter Dance - 100% 20 All others Confuses all other active Pokémon.
Teleport - - 20 User Has no effect.
Thief 40 100% 10 Single non-user Steals target's item.
Thrash 90 100% 20 Random enemy Repeats for 2-3 turns. Confuses the user.
Thunder 120 70% 10 Single non-user 30% chance to paralyze.
Thunder Fang 65 95% 15 Single non-user 10% chance to flinch. 10% chance to paralyze.
Thunder Wave - 100% 20 Single non-user Paralyzes the target.
Thunderbolt 95 100% 15 Single non-user 10% chance to paralyze.
ThunderPunch 75 100% 15 Single non-user 10% chance to paralyze.
ThunderShock 40 100% 30 Single non-user 10% chance to paralyze.
Tickle - 100% 20 Single non-user Lowers target's Atk and Def 1 stage.
Torment - 100% 15 Single non-user Prevents the target from using the same move twice in a row.
Toxic - 85% 10 Single non-user Inflicts intensifying poison on the target.
Toxic Spikes - - 20 Enemy field Poisons opponents as they switch switch in.
Transform - - 10 Single non-user Transforms into the foe.
Tri Attack 80 100% 10 Single non-user 20% chance to burn, freeze, or paralyze.
Trick - 100% 10 Single non-user Switches items with the target.
Trick Room - - 5 All Slower Pokémon move first for 5 turns.
Triple Kick 10 90% 10 Single non-user Attacks up to 3 times in 1 turn.
Trump Card - - 5 Single non-user Power increases as PP decreases.
Twineedle 25 100% 20 Single non-user Hits 2 times in one turn. Each hit has a 20% chance to poison.
Twister 40 100% 20 All enemies 20% chance to flinch.
U-turn 70 100% 20 Single non-user Attacks, then switches.
Uproar 50 100% 10 Random enemy Repeats for 2-5 turns. No Pokémon can sleep during these turns.
Vacuum Wave 40 100% 30 Single non-user The user always attacks first.
ViceGrip 55 100% 30 Single non-user No additional effect.
Vine Whip 35 100% 15 Single non-user No additional effect.
Vital Throw 70 - 10 Single non-user Ignores accuracy modifiers.
Volt Tackle 120 100% 15 Single non-user 10% chance to paralyze. Has 1/3 recoil.
Wake-Up Slap 60 100% 10 Single non-user Double Base Power if used on a sleeping foe.
Water Gun 40 100% 25 Single non-user No additional effect.
Water Pulse 60 100% 20 Single non-user 20% chance to Confuse.
Water Sport - - 15 All Fire-type attacks do 50% less damage.
Water Spout 150 100% 5 All enemies Does less damage as the user's HP decreases.
Waterfall 80 100% 15 Single non-user 20% chance to flinch.
Weather Ball 50 100% 10 Single non-user Doubles in power and changes type if there is weather.
Whirlpool 15 70% 15 Single non-user Traps and damages over multiple turns.
Whirlwind - 100% 20 Single non-user Forces the target to switch to a random Pokémon.
Will-O-Wisp - 75% 15 Single non-user Burns the foe.
Wing Attack 60 100% 35 Single non-user No additional effect.
Wish - - 10 User Heals 50% max HP after 2 turns.
Withdraw - - 40 User Boosts Def 1 stage.
Wood Hammer 120 100% 15 Single non-user Has 1/3 recoil.
Worry Seed - 100% 10 Single non-user Changes the foe's ability to Insomnia.
Wrap 15 85% 20 Single non-user Traps and damages over multiple turns.
Wring Out - 100% 5 Single non-user Base power depends on the foe's remaining HP.
X-Scissor 80 100% 15 Single non-user No additional effect.
Yawn - - 10 Single non-user Puts the target to sleep after 2 turns.
Zap Cannon 120 50% 5 Single non-user Paralyzes the target.
Zen Headbutt 80 90% 15 Single non-user 20% chance to flinch.