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Clamp

Type Power Accuracy PP Priority Damage Target
Water 35 75% 10 0 Physical Single non-user

This move lasts for 2-5 turns as a secondary effect, so the user can choose other moves after using this while it is still in effect. It does 1/16 damage at the end of the turn for each turn in effect, and prevents the target from switching. The effect goes away when the user switches, even if the 2-5 turn counter isn't up.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Clamperl Water NU Shell Armor 35 64 85 74 55 32 345
Cloyster Water / Ice UU Shell Armor / Skill Link 50 95 180 85 45 70 525
Gorebyss Water NU Swift Swim 55 84 105 114 75 52 485
Huntail Water NU Swift Swim 55 104 105 94 75 52 485
Shellder Water LC Shell Armor / Skill Link 30 65 100 45 25 40 305