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Clamp

Type Power Accuracy PP Priority Damage
Water 35 75% 10 0 Physical

This move lasts for 2-5 turns as a secondary effect, so the user can choose other moves after using this while it is still in effect. It does 1/16 damage at the end of the turn for each turn in effect, and prevents the target from switching. The effect goes away when the user switches, even if the 2-5 turn counter isn't up.

Pokémon Tier Abilities HP Atk Def SpA SpD Spe
Clamperl UU Shell Armor 35 64 85 74 55 32
Cloyster UU Shell Armor / Skill Link 50 95 180 85 45 70
Gorebyss UU Swift Swim 55 84 105 114 75 52
Huntail UU Swift Swim 55 104 105 94 75 52