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Detect

Type Power Accuracy PP Priority Damage
Fighting - - 5 +3 -

Protects the user from most moves during the turn. If the user successfully used Detect, Endure, or Protect on the previous turn, Detect only has a 50% chance to work successfully. If the Detect user moves last in a turn, Detect fails.

Feint ends Detect's protection and damages the Detect user. Lock-On, Mind Reader, and No Guard give moves (100 minus accuracy)% chance to hit through Detect. OHKO moves (Horn Drill, Guillotine, Fissure, and Sheer Cold) are always blocked by Detect, even with Lock-On, Mind Reader, or No Guard. Thunder has a 30% chance to hit through Detect in the rain, as does Blizzard in hail.

Detect does not protect the user from:

  • Acupressure
  • Curse (used by a Ghost-type)
  • Doom Desire
  • Future Sight
  • Imprison
  • Perish Song
  • Psych Up
  • Role Play
  • Transform
Pokémon Tier Abilities HP Atk Def SpA SpD Spe
Absol UU Pressure / Super Luck 65 130 60 75 60 75
Azelf OU Levitate 75 125 70 125 70 115
Hariyama BL Thick Fat / Guts 144 120 60 40 60 50
Hitmonchan UU Keen Eye / Iron Fist 50 105 79 35 110 76
Hitmontop UU Intimidate / Technician 50 95 95 35 110 70
Lucario OU Inner Focus / Steadfast 70 110 70 115 70 90
Medicham BL Pure Power 60 60 75 60 75 80
Sableye UU Keen Eye / Stall 50 75 75 65 65 50
Sceptile BL Overgrow 70 85 65 105 85 120
Yanmega OU Speed Boost / Tinted Lens 86 76 86 116 56 95
Zangoose BL Immunity 73 115 60 60 60 90
Zapdos OU Pressure 90 90 85 125 90 100