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Change your preferences here. Dig
User is made invulnerable for one turn, then hits the next turn. Earthquake and Magnitude hit Pokémon on the charge-up turn with double base power, but still miss if the user is immune to Ground-type moves. User does not take damage from hail and sandstorm while it is underground. Overworld Effect: Transports the trainer to the entrance of the cave he/she is in, much like the Escape Rope. May only be used in caves.
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