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Disable
| Type |
Power |
Accuracy |
PP |
Priority |
Damage |
Target |
| Normal |
- |
80% |
20 |
0 |
-
|
Single non-user
|
Prevents the last move the target used from being used again for 4-7 turns. Only one move per target can be Disabled. Disable fails if the target has not used a move since it has switched in, if the target tried and failed to use a move this turn (due to Sleep, Paralysis, recharging, etc) before being targeted with Disable, or if the target's last used move has 0 PP remaining. The target does nothing if the move it was about to use is Disabled that turn.