Change your preferences here.
Flail
| Type |
Power |
Accuracy |
PP |
Priority |
Damage |
| Normal |
- |
100% |
15 |
0 |
Physical
|
N = floor(64 * User's current HP / User's total HP)
| Value of N |
Base Damage |
| 0-1 | 200 |
| 2-5 | 150 |
| 6-12 | 100 |
| 13-21 | 80 |
| 22-42 | 40 |
| 43-64 | 20 |
Alternately, you could do it as a direct function of your % HP, although this value could be off on borderline cases due to rounding.
| % HP remaining |
Base Damage |
| 0% - 3.124% | 200 |
| 3.125% - 9.374% | 150 |
| 9.375% - 20.3124% | 100 |
| 20.3125% - 34.374% | 80 |
| 34.375% - 67.1874% | 40 |
| 67.1875% - 100% | 20 |