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Gravity
| Type |
Power |
Accuracy |
PP |
Priority |
Damage |
Target |
| Psychic |
- |
- |
5 |
0 |
-
|
All
|
For 5 turns after this move is used, immunity to Ground-type attacks, as well as immunity to Arena Trap, Toxic Spikes, and Spikes as a result of the Flying type, the Levitate ability, or Magnet Rise, is nullified. Further, the use of Bounce, Fly, Hi Jump Kick, and Jump Kick is prevented. If Fly or Bounce is in the process of being charged, the user immediately stops using the move when Gravity is used. During the effect, evasion modifiers for all Pokémon on the field are lowered by two. This also means that all move accuracies are boosted by 1.67x while Gravity is in play, meaning all moves with 60% or more accuracy normally always hit during Gravity (60 x 1.67 = 100)