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Hi Jump Kick

Type Power Accuracy PP Priority Damage Target
Fighting 100 90% 20 0 Physical Single non-user

If Hi Jump Kick misses or the target uses Protect or Detect, the user loses HP equal to 1/2 the damage it would have dealt if it had hit. If Hi Jump Kick targets a Ghost-type Pokémon, the user loses HP equal to 1/2 the damage that would have been dealt had the target not been a Ghost-type. The damage caused by Hi Jump Kick missing is capped at 1/2 the target's max HP.

Related Moves

Jump Kick is a weaker equivalent.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Hitmonchan Fighting NU Keen Eye / Iron Fist 50 105 79 35 110 76 455
Hitmonlee Fighting UU Limber / Reckless 50 120 53 35 110 87 455
Hitmontop Fighting UU Intimidate / Technician 50 95 95 35 110 70 455
Lucario Fighting / Steel OU Inner Focus / Steadfast 70 110 70 115 70 90 525
Medicham Fighting / Psychic NU Pure Power 60 60 75 60 75 80 410
Riolu Fighting LC Inner Focus / Steadfast 40 70 40 35 40 60 285
Tyrogue Fighting LC Guts / Steadfast 35 35 35 35 35 35 210