Change your preferences here.

Imprison

Type Power Accuracy PP Priority Damage Target
Psychic - - 10 0 - User

No opponent can use any move that the user also knows. The effect is lost when the user switches out or faints. If the user shares no moves with any opponent at the time of use, Imprison fails. If the user gains new moves after using Imprison (through Mimic, Sketch, or Transform), those new moves are Imprisoned.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Azelf Psychic OU Levitate 75 125 70 125 70 115 580
Banette Ghost NU Insomnia / Frisk 64 115 65 83 63 65 455
Bronzong Steel / Psychic OU Levitate / Heatproof 67 89 116 79 116 33 500
Bronzor Steel / Psychic LC Levitate / Heatproof 57 24 86 24 86 23 300
Dusclops Ghost NU Pressure 40 70 130 60 130 25 455
Dusknoir Ghost OU Pressure 45 100 135 65 135 45 525
Duskull Ghost LC Levitate 20 40 90 30 90 25 295
Gallade Psychic / Fighting BL Steadfast 68 125 65 65 115 80 518
Gardevoir Psychic NU Synchronize / Trace 68 65 65 125 115 80 518
Grimer Poison LC Stench / Sticky Hold 80 80 50 40 50 25 325
Mesprit Psychic UU Levitate 80 105 105 105 105 80 580
Mismagius Ghost UU Levitate 60 60 60 105 105 105 495
Muk Poison NU Stench / Sticky Hold 105 105 75 65 100 50 500
Ninetales Fire NU Flash Fire 73 76 75 81 100 100 505
Ralts Psychic LC Synchronize / Trace 28 25 25 45 35 40 198
Shuppet Ghost LC Insomnia / Frisk 44 75 35 63 33 45 295
Spiritomb Ghost / Dark UU Pressure 50 92 108 92 108 35 485
Stantler Normal NU Intimidate / Frisk 73 95 62 85 65 85 465
Uxie Psychic UU Levitate 75 75 130 75 130 95 580
Vulpix Fire LC Flash Fire 38 41 40 50 65 65 299