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Imprison

Type Power Accuracy PP Priority Damage Target
Psychic - - 10 0 - User

No opponent can use any move that the user also knows. The effect is lost when the user switches out or faints. If the user shares no moves with any opponent at the time of use, Imprison fails. If the user gains new moves after using Imprison (through Mimic, Sketch, or Transform), those new moves are Imprisoned.

Pokémon Tier Abilities HP Atk Def SpA SpD Spe BST
Azelf OU Levitate 75 125 70 125 70 115 580
Banette NU Insomnia / Frisk 64 115 65 83 63 65 455
Bronzong OU Levitate / Heatproof 67 89 116 79 116 33 500
Dusknoir OU Pressure 45 100 135 65 135 45 525
Gallade UU Steadfast 68 125 65 65 115 80 518
Gardevoir UU Synchronize / Trace 68 65 65 125 115 80 518
Mesprit UU Levitate 80 105 105 105 105 80 580
Mismagius UU Levitate 60 60 60 105 105 105 495
Muk NU Stench / Sticky Hold 105 105 75 65 100 50 500
Ninetales NU Flash Fire 73 76 75 81 100 100 505
Spiritomb UU Pressure 50 92 108 92 108 35 485
Stantler NU Intimidate / Frisk 73 95 62 85 65 85 465
Uxie UU Levitate 75 75 130 75 130 95 580