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Mind Reader

Type Power Accuracy PP Priority Damage Target
Normal - - 40 0 - Single non-user

The move used on the next turn will always hit. Mind Reader ignores all accuracy and evasion modifiers. If the target uses Detect or Protect the turn after being hit by Mind Reader, then any attack by the user that turn has 100 - Accuracy chance to break through Detect or Protect. This ability to break through Detect and Protect does not apply to Fissure, Guillotine, Horn Drill, or Sheer Cold. Pokemon who are currently invulnerable to attacks from using Bounce, Dig, Dive, Fly or Shadow Force are still hit by the user's attack if they were hit by Mind Reader beforehand.

When used, Mind Reader applies an effect to the target consisting of two variables: the user of Mind Reader, and a turn counter, which starts at two. At the end of each turn, including the turn Mind Reader is used, the turn counter decreases. The next time that a Pokemon targets a Pokemon under the effects of Mind Reader, if the first variable is the user of the move, then the move is guaranteed to hit, and the effect is removed. If the turn counter reaches zero without a move hitting, then the effect is also removed. When baton passed, both variables are passed.

Related Moves

Lock-On is identical.

Pokémon Type Tier Abilities HP Atk Def SpA SpD Spe BST
Articuno Ice / Flying NU Pressure 90 85 100 95 125 85 580
Breloom Grass / Fighting OU Effect Spore / Poison Heal 60 130 80 60 60 70 460
Budew Grass / Poison LC Natural Cure / Poison Point 40 30 35 50 70 55 280
Hitmonchan Fighting NU Keen Eye / Iron Fist 50 105 79 35 110 76 455
Hitmonlee Fighting UU Limber / Reckless 50 120 53 35 110 87 455
Hitmontop Fighting UU Intimidate / Technician 50 95 95 35 110 70 455
Lucario Fighting / Steel OU Inner Focus / Steadfast 70 110 70 115 70 90 525
Masquerain Bug / Flying NU Intimidate 70 60 62 80 82 60 414
Medicham Fighting / Psychic NU Pure Power 60 60 75 60 75 80 410
Nincada Bug / Ground LC Compoundeyes 31 45 90 30 30 40 266
Ninjask Bug / Flying OU Speed Boost 61 90 45 50 50 160 456
Politoed Water NU Damp / Water Absorb 90 75 75 90 100 70 500
Poliwag Water LC Damp / Water Absorb 40 50 40 40 40 90 300
Poliwrath Water / Fighting NU Damp / Water Absorb 90 85 95 70 90 70 500
Riolu Fighting LC Inner Focus / Steadfast 40 70 40 35 40 60 285
Roselia Grass / Poison NU Natural Cure / Poison Point 50 60 45 100 80 65 400
Roserade Grass / Poison OU Natural Cure / Poison Point 60 70 55 125 105 90 505
Shedinja Bug / Ghost NU Wonder Guard 1 90 45 30 30 40 236
Surskit Bug / Water LC Swift Swim 40 30 32 50 52 65 269
Tyrogue Fighting LC Guts / Steadfast 35 35 35 35 35 35 210