Change your preferences here.
Protects the user from most moves during the turn. If the user successfully used Detect, Endure, or Protect on the previous turn, Protect only has a 50% chance to work successfully. If the Protect user moves last in a turn, Protect fails.
Feint ends Protect's protection and damages the Protect user. Lock-On, Mind Reader, and No Guard give moves (100 minus accuracy)% chance to hit through Protect. OHKO moves (Horn Drill, Guillotine, Fissure, and Sheer Cold) are always blocked by Protect, even with Lock-On, Mind Reader, or No Guard.
In Diamond and Pearl, but not in Platinum, Thunder has a 30% chance to hit through Protect in the rain, as does Blizzard in hail.
Protect does not protect the user from:
Detect is similar, but it has fewer PP.